Casters
- Mace to the face.1d8+2. On crit: Dazed.
- Shield of Faith.(Reach: 6) Target gains Heavy Armor (concentration: Up to 1 min).
Made by SanityWithIn for Monster Monday Week 29: Support.
- Rah! bracadabra.Cast a spell learned via Mimicry.
- Peck.1d6+3.
Made by SanityWithIn for Monster Monday Week 26: Island.
- Enter Stance (2 Uses).Enter Shadow or Phoenix Stance (concentration: Up to 1 min).
- Viper Strike.2d6+2 slashing. On damage: Poisoned (DC 15 STR save ends).
- Searing Blade.2d6+7 fire.
Made by SanityWithIn for Monster Monday Week 24: Magic.
- Razorwind.1d4+2 slashing (Vicious) Also damages up to 1 adjacent target.
- Grease.(2x2 area in Range: 6) DC 10 DEX save or prone.
Made by SanityWithIn for Monster Monday Week 17: City.
- (H1) Battle Mace.1d10+5 bludgeoning.
- (H1) Heavy Swing.1d6+5 bludgeoning. On hit: Knockback 2.
- (H1) Taunt.(Reach: 8) taunt a hero in reach.
- ....................................................................
- (H2) Flaming Fist.2d6+3 fire.
- (H2) Flame Dart.(Range: 2-8) 1d10+5 fire.
- (H2) Pyroclasm (1 Use).(Reach: 3) Other creatures within reach take 6d10 fire or half on a DC 15 DEX save.
Made by SanityWithIn for Monster Monday Week 11: Duality.
- (H1) Battle Mace.1d10+5 bludgeoning.
- (H1) Heavy Swing.1d6+5 bludgeoning. On hit: Knockback 2.
- (H1) Taunt.(Reach: 8) taunt a hero in reach.
- ....................................................................
- (H2) Zap.(Range: 2-12) 2d8+8 lightning. On miss. Deals the damage to itself.
- (H2) Heal.(Reach: 4) heal 2d6+5.
- (H2) Mass Heal (1 Use).(Reach: 3) Allies within reach heal 4d6 and 1 negative condition.
Made by SanityWithIn for Monster Monday Week 11: Duality.
- Inflict Wounds.2d10 necrotic.
- Create.(Reach: 6) Summon 2 Skeleton Minions (size: d4) within reach.
- Improve.(Reach: 6) Turn target Skeleton Minion into a lvl 1/2 Zombie.
- Perfect.(Reach: 6) Turn target Zombie into a Ghoul (It gains +5hp and Sickening Claw)
(Sickening Claw. 1d4+8. On damage: Dazed.) Made by SanityWithIn for Monster Monday Week 29: Support.
- Freezing Ray (2x).(Range: 12) DC 18 STR save or 3d6+12 cold and restrained 1 turn.
- Snowblind.(Reach: 2) 6d6+12. On hit: Blinded 1 turn.
- Glacier Strike (2 Uses).(2x2 area in range: 12) d66 bludgeoning to creatures in that area. Creatures adjacent to that area take half a smuch. The entire area permanently becomes difficult terrain.
Made by SanityWithIn for Monster Monday Week 15: Arctic.
- Flour Cloud.(2x2 area in Range: 8) creatures within a flour cloud are blinded.
- Flame Dart (2x).(Range: 8) 1d10+2 fire.
Made by SanityWithIn for Monster Monday Week 32: Laboratory.
- Colorful Ray (2x).(Range: 8) DC 13 INT save or Blinded 1 turn.
- Dreadful Vision.(Others in reach: 4) DC 13 INT save or Frightened 1 turn.
Made by SanityWithIn for Monster Monday Week 16: Illusion.
- Ignite?(Range: 8) 4d10 psychic or half on a DC 14 INT save.
- Fireball? (2 Uses).(3x3 area in range: 8) d44 psychic or half on DC 14 INT save.
Made by SanityWithIn for Monster Monday Week 16: Illusion.
- Quarterstaff.1d6+1 bludgeoning.
- Devastating Bolt.(Range: 2-12) 2d4+2 force. On crit: Target is knocked prone.
- Fireball (2 Uses).(3x3 area within range: 12) 8d6 fire. DC 11 Dex save for half.
- Gale (2x).(Range: 12) 1d4+3 slashing. On damage: Knockback Primary Die spaces.
- Sweep (1 Use).(2x2 area in Range: 12) DC 11 STR check or prone.
Made by SanityWithIn for Monster Monday Week 26: Island.
- Claw (2x).3d6+10 On Crit: Confused 1 turn (the GM spends your first action).
- Horrific Visions.(3x3 area in Reach: 6) DC 17 INT save or frightened and d66 psychic, half on save.
- Dominate.DC 17 WIL save or you spend 3 actions, 2 actions on save. (Cannot spend resources, they regain spent actions afterwards.)
Made by SanityWithIn for Monster Monday Week 25: Pride.
- Tail.(Reach: 2) 2d6+3. On hit: Grappled.
- Lavalash.(Line: 8) 6d6 fire or half on DC 15 DEX save. Leaves cracked ground.
- Eruption.d66 fire to creatures on cracked ground, or half on DC 17 DEX save. Removes cracked ground.
Made by SanityWithIn for Monster Monday Week 23: Volcano.
- Frightening Strain.1d4 psychic. On crit: Frightened 1 turn.
- Gentle Lullaby.DC 13 WIL save or Dazed 2.
- Ram.2d4+1 piercing.
Made by SanityWithIn for Monster Monday Week 12: Fey.
- Summon Shadows.(When there are no Shadows) Summon 4 Shadow minions.
- Command.Command your shadows to move 6 then attack (Reach 1, 1d12 each).
Made by SanityWithIn for Monster Monday Week 37: Heroic NPCs.
- Arc Lightning.(Range: 12) 3d8 lightning. Also strike the next closest magnetized target. If this attack misses Star Lord takes the damage instead.
- Magnetic Discharge.(Range: 6) 2d8+8 lightning to a hero and all other creatures within 2 spaces. Can only be cast on a magnetized target, ending the condition.
- Magnetokinesis (1 Use).(Reach: 12) forcefully move a magnetized target 6 spaces.
Made by SanityWithIn for Monster Monday Week 6: Gravity.
- Enter Stance (2 Uses).Enter Mind or Wind Stance (concentration: Up to 1 min).
- Perfect Strike.1d8+6. Can't be defended against.
- Comet Strike.1d4+12. On crit: Dazed.
Made by SanityWithIn for Monster Monday Week 24: Magic.
- Air Cutter (2x).(Range: 12) 2d4+5 slashing.
- Thunderfang.2d8+10 lightning (ignoring metal armor).
- Windshift (1 Use).(Reach: 3) Others in reach are knocked back 4 spaces and take d44 slashing or half on a DC 13 DEX save. Shift into avian Form.
- Lightningshift (1 Use).(3x3 area in Range: 12) Teleport to a space within the area. Others in the area take 4d8+8 lightning. Shift into lupine form.
Made by SanityWithIn for Monster Monday Week 24: Magic.
- Command.Command your rat minions to move and attack.
- Vicious Threat (2x).(Range: 12) 2d4+4 psychic. On hit: Frightened for 1 turn.
- Captivating Melody (1 Use).(Others in Reach: 6) DC 13 INT save or Confused 1 turn (the GM spends your first action).
- Reprise.Recharge one of your limited use abilities.
BLOODIED: At 75HP summon two 1d4 rat minions for every hero.
LAST STAND: The Pied Piper is dying! 60 more damage and he dies. Until then creatures frightened or confused by him gain the other condition as well.
Made by SanityWithIn for Monster Monday Week 20: Sound.
- Shocking Bolt (2x).(Range: 8) 4d4 Lightning. On crit: Dazed.
Made by SanityWithIn for Monster Monday Week 21: Constructs.