Ettin
Two heads are better than one.
Ettins ignore Blinded and mind affecting conditions that last 1 turn or less.
Lvl 10 large humanoid (giant) - artillery/brute
M80
Choose one for each head.
- •(H1) Battle Mace.1d10+5 bludgeoning.
- •(H1) Heavy Swing.1d6+5 bludgeoning.
On hit: Knockback 2.
- •(H1) Taunt.
(Reach: 8) taunt a hero in reach.
- •....................................................................
- •(H2) Zap.(Range: 2-12) 2d8+8 lightning.
On miss. Deals the damage to itself.
- •(H2) Heal.
(Reach: 4) heal 2d6+5.
- •(H2) Mass Heal (1 Use).
(Reach: 3) Allies within reach heal 4d6 and 1 negative condition.
Made by SanityWithIn for Monster Monday Week 11: Duality.
Lvl 10 large humanoid (giant) - artillery/brute
M90
Choose one for each head.
- •(H1) Battle Mace.1d10+5 bludgeoning.
- •(H1) Heavy Swing.1d6+5 bludgeoning. On hit: Knockback 2.
- •(H1) Taunt.
(Reach: 8) taunt a hero in reach.
- •....................................................................
- •(H2) Flaming Fist.2d6+3 fire.
- •(H2) Flame Dart.(Range: 2-8) 1d10+5 fire.
- •(H2) Pyroclasm (1 Use).
(Reach: 3) Other creatures within reach take 6d10 fire or half on a DC 15 DEX save.
Made by SanityWithIn for Monster Monday Week 11: Duality.