Ettin

Two heads are better than one.

Ettins ignore Blinded and mind affecting conditions that last 1 turn or less.

Lvl 10 large humanoid (giant) - artillery/brute

M80
Choose one for each head.
  • (H1) Battle Mace.1d10+5 bludgeoning.
  • (H1) Heavy Swing.1d6+5 bludgeoning.

    On hit: Knockback 2.

  • (H1) Taunt.

    (Reach: 8) taunt a hero in reach.

  • ....................................................................
  • (H2) Zap.(Range: 2-12) 2d8+8 lightning.

    On miss. Deals the damage to itself.

  • (H2) Heal.

    (Reach: 4) heal 2d6+5.

  • (H2) Mass Heal (1 Use).

    (Reach: 3) Allies within reach heal 4d6 and 1 negative condition.

Made by SanityWithIn for Monster Monday Week 11: Duality.

Lvl 10 large humanoid (giant) - artillery/brute

M90
Choose one for each head.
  • (H1) Battle Mace.1d10+5 bludgeoning.
  • (H1) Heavy Swing.1d6+5 bludgeoning. On hit: Knockback 2.
  • (H1) Taunt.

    (Reach: 8) taunt a hero in reach.

  • ....................................................................
  • (H2) Flaming Fist.2d6+3 fire.
  • (H2) Flame Dart.(Range: 2-8) 1d10+5 fire.
  • (H2) Pyroclasm (1 Use).

    (Reach: 3) Other creatures within reach take 6d10 fire or half on a DC 15 DEX save.

Made by SanityWithIn for Monster Monday Week 11: Duality.