Ettin Mage
M90

Armor: Medium

Speed: 6

HP: 90

Lvl 10 large humanoid (giant) - artillery/brute
Ettin:Two heads are better than one.Ettins ignore blindness and mind affecting conditions that last 1 turn or less.
ACTIONS: Choose one for each head.
  • (H1) Battle Mace.1d10+5 bludgeoning.
  • (H1) Heavy Swing.1d6+5 bludgeoning. On hit: Knockback 2.
  • (H1) Taunt.(Reach: 8) taunt a hero in reach.
  • ....................................................................
  • (H2) Flaming Fist.2d6+3 fire.
  • (H2) Flame Dart.(Range: 2-8) 1d10+5 fire.
  • (H2) Pyroclasm (1 Use).(Reach: 3) Other creatures within reach take 6d10 fire or half on a DC 15 DEX save.

Made by SanityWithIn for Monster Monday Week 11: Duality.

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Ettin Mage