Ettin Mage
M90
Armor: Medium
Speed: 6
HP: 90
Lvl 10 large humanoid (giant) - artillery/brute
Ettin:Two heads are better than one.Ettins ignore blindness and mind affecting conditions that last 1 turn or less.
ACTIONS: Choose one for each head.
- (H1) Battle Mace.1d10+5 bludgeoning.
- (H1) Heavy Swing.1d6+5 bludgeoning. On hit: Knockback 2.
- (H1) Taunt.(Reach: 8) taunt a hero in reach.
- ....................................................................
- (H2) Flaming Fist.2d6+3 fire.
- (H2) Flame Dart.(Range: 2-8) 1d10+5 fire.
- (H2) Pyroclasm (1 Use).(Reach: 3) Other creatures within reach take 6d10 fire or half on a DC 15 DEX save.
Made by SanityWithIn for Monster Monday Week 11: Duality.