Kobolds (Nimble GM Guide)
From the Nimble GM guide. Copyright © 2025 Nimble Co. Reproduced for easy searching under the Nimble 3rd Party Creator License.
When an ally within 2 spaces dies, attack once for free.
- Stab.1d4+2
(or Sling, Range 8)
Lvl 1/3
KoboldsWhen an ally within 2 spaces dies, attack once for free.
Allies who hear your clanging, roll 1 additional die whenever they attack.
Lvl 1
KoboldsWhen an ally within 2 spaces dies, attack once for free.
Adjacent allies gain Medium Armor.
- Stab (2x).1d4+2
(or Sling, Range 8)
Lvl 1/2 small
KoboldsWhen an ally within 2 spaces dies, attack once for free.
When an ally dies, you may move up to 6 spaces before using your Nooooo! ability.
- Stab.1d4+2
(or Sling, Range 8)
Lvl 1 small
KoboldsWhen an ally within 2 spaces dies, attack once for free.
When an enemy moves adjacent to you or an ally, they trigger one of your traps!
- •Throw Scorpion (2x).1d4+2
(Range 8)
- •Trap: BEEES.5d4
Doesn't miss. Half as much to ALL adjacent creatures.
- •Trap: HIDDEN NET.
Restrained (escape DC 10)