Kobolds (Nimble GM Guide)

From the Nimble GM guide. Copyright © 2025 Nimble Co. Reproduced for easy searching under the Nimble 3rd Party Creator License.

Lvl 1/3 small

Kobolds
12
Nooooo!

When an ally within 2 spaces dies, attack once for free.

  • Stab.1d4+2

    (or Sling, Range 8)

Nooooo!

When an ally within 2 spaces dies, attack once for free.

CLANG!

Allies who hear your clanging, roll 1 additional die whenever they attack.

Nooooo!

When an ally within 2 spaces dies, attack once for free.

Hold!

Adjacent allies gain Medium Armor.

  • Stab (2x).1d4+2

    (or Sling, Range 8)

Lvl 1/4 small Minion

  • Slash.

    1d6 (follows minion rules)

Lvl 1/2 small

Kobolds
15
Nooooo!

When an ally within 2 spaces dies, attack once for free.

Revenge!

When an ally dies, you may move up to 6 spaces before using your Nooooo! ability.

  • Stab.1d4+2

    (or Sling, Range 8)

Nooooo!

When an ally within 2 spaces dies, attack once for free.

Trap!

When an enemy moves adjacent to you or an ally, they trigger one of your traps!

  • Throw Scorpion (2x).1d4+2

    (Range 8)

  • Trap: BEEES.5d4

    Doesn't miss. Half as much to ALL adjacent creatures.

  • Trap: HIDDEN NET.

    Restrained (escape DC 10)