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Animated Armor
H25

Armor: Heavy

Speed: 6

HP: 25

Lvl 3 construct
Construct.Cannot be Blinded, Charmed, Frightened, Petrified, or Poisoned.
Camouflaged.Indistinguishable from normal armor when motionless.
ACTIONS:
  • Slam (2x).1d8+4
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Axe Beak
19

Speed: 6

HP: 19

Lvl 1/2 large beast
ACTIONS:
  • Beak.1d8+2

An axe beak is a tall flightless bird with strong legs and a heavy, wedge-shaped beak. It has a nasty disposition and tends to attack any unfamiliar creature that wanders too close.

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Bugbear (Elite)
M35

Armor: Medium

Speed: 6

HP: 35

Lvl 3, medium
Goblins:Haha, Missed Me!Whenever an attack misses you, deal 1 psychic damage in return.
ACTIONS: Choose one.
  • Cleave.2d8+6
  • Shoot.1d8+3

Given weapons and armor enchanted by the Forge of Spells, these are not your average Bugbear.

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Chuul
M695

Armor: Medium

Swim: 6

Speed: 6

HP: 95

Lvl 10 large aberration
Deep Sea.Can breathe air and water. Immune to poison.
ACTIONS: Choose one.
  • Pincer (2×).2d10+5 On hit: Grappled (escape DC 14)
  • Tentacles.(up to 2 Grappled creatures) DC 14 STR save or Dazed (1 turn) and disadvantage on next attempt to break grapple.
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Doppelganger
65

Speed: 6

HP: 65

Lvl 6, medium
ACTIONS:
  • Slam.(2x) 2d8+2
  • Shapeshift.Change shape into any Medium or Small humanoid. Equipment is not transformed.
  • True Form.Transform back into its true form. Creatures within 6 spaces make a DC 13 WIL save or are Frightened for 3 rounds.
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Emberling
15

Speed: 6

HP: 15

Lvl 1/3, small
Fire Elementals:Made of Flame.Immune to Fire damage. Takes double Ice damage.
ACTIONS:
  • Flame Touch.1d8
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Fire Elemental
M44

Armor: Medium

Speed: 6

HP: 44

Lvl 5, medium
Fire Elementals:Made of Flame.Immune to Fire damage. Takes double Ice damage.
Burning Aura.Any creature not Made of Flame that starts its turn within 1 space takes 1d4 damage.
ACTIONS:
  • Slam (2x).2d8
  • Inferno.(Reach: 2). DC 12 DEX save, 6d8 damage, half on save.
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Fire Giant
H120

Armor: Heavy

Speed: 6

HP: 120

Lvl 15 huge giant
Forged in Fire.Immune to fire damage.
ACTIONS: Choose one.
  • Fire Sword.4d12+12
  • Boulder Throw.2d12+12 (Reach 10) DC 17 DEX save or Dazed

Fire giants stand over 18ft tall and weigh in excess of 7000 lbs. Heavily armored with a fire enchanted great sword, they'll never run from a fight.

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Fire Imp
18

Speed: 6

HP: 18

Lvl 1/2, small
Fire Elementals:Made of Flame.Immune to Fire damage. Takes double Ice damage.
Shifty.Move for free after being hit with an attack.
ACTIONS:
  • Fire Bolt.1d8 (Range 6)
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Fire Snake
34

Speed: 6

HP: 34

Lvl 2, medium
Fire Elementals:Made of Flame.Immune to Fire damage. Takes double Ice damage.
Burning Aura.Any creature not Made of Flame that starts its turn within 1 space takes 1d4 damage.
ACTIONS:
  • Bite.2d8+4
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Flaming Skull
640

Fly: 6

HP: 40

Lvl 4, small
Magical Fire.Sheds a bright light (Reach 3). Advantage on saving throws against any spell. Cannot be Blinded, Charmed, Dazed, Frightened, Poisoned, Slowed, or Taunted.
Explosive Death.Explode into a fireball on death, dealing 2d6 damage (Reach 2).
ACTIONS:
  • Fire Blast (2x).1d8+5
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Ghoul
20

Speed: 6

HP: 20

Lvl 1, medium
Undead:Unliving, Undying.The first time this dies, reset to 1 HP instead (excluding minions).
ACTIONS:
  • Sickening Claw.1d4+8 On damage: Dazed.

source: Nimble GM Guide

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Gibbering Mouther
2252

Swim: 2

Speed: 2

HP: 52

Lvl 5 aberration
Goopy Ground.The area around the Mouther is Difficult Terrain (Reach 2)
Gibbering Madness.Any creature that can hear the Mouther (Reach 4) at the start of their turn makes a DC 12 WIL save. On failure, roll 1d4. 3: use all movement in a random direction. 4: make a melee attack against a random creature if possible.
ACTIONS: Choose one.
  • Bite.2d8+8 On crit: Prone
  • Spit (2 uses).DC 13 DEX save or Blinded for 1 round. (Range 2; 3×3 area)
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Grick
M40

Armor: Medium

Speed: 6

HP: 40

Lvl 4 aberration
Climber.Can climb without a movement penalty
Stone Camouflage.Advantage on Stealth checks in rock terrain
ACTIONS:
  • Tentacles.2d10 on hit: make Beak attack
  • Beak.1d10
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Hobgoblin
H15

Armor: Heavy

Speed: 6

HP: 15

Lvl 1, medium
Pack Tactics.Advantage on attacks if an ally is within 1 space of the creature
ACTIONS:
  • Slash.2d8+2 (or Shoot, Range 8)
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Level 4 Solo Large Bugbear
M125
STR+

Armor: Medium

HP: 125

Saves: STR+

King Grol
Grappler.King Grol can move without penalty while grappling a medium or smaller creature.
ACTIONS: After each hero's turn, choose one.
  • Grab.Move 8. 1d12. On hit: grappled.
  • Smash.3d12
  • Get in Here!Summon a Goblin (d6) minion

BLOODIED: When King Grol is reduced to 62, he is enraged and gains advantage on all attacks.

LAST STAND: King Grol is dying! 30 more damage and he dies. Until then, he can summon a Goblin (d6) minion after every turn.

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Lesser Water Elemental
658

Swim: 6

HP: 58

Lvl 5, large
Water Bound.Invisible when submerged in water. Dies if it leaves the water.
ACTIONS: Choose one.
  • Slam (2x).1d6+8
  • Whelm.2d6+4 On hit: grappled.

On grapple, attempts to drown creature.

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Magma Hound
40

Speed: 6

HP: 40

Lvl 3, medium
Fire Elementals:Made of Flame.Immune to Fire damage. Takes double Ice damage.
Burning Aura.Any creature not Made of Flame that starts its turn within 1 space takes 1d4 damage.
ACTIONS:
  • Bite.2d8+4
  • Fire Breath.(Reach: Cone 3). DC 11 DEX save, 4d8 damage, half on save.
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Ochre Jelly
52

Speed: 6

HP: 52

Lvl 4, large
Oozes
  • Digestive Touch.Contact with an ooze inflicts the Digested condition: they deal an additional {X} damage for each time the target has been Digested this encounter.
  • Goopy.When crit or dealt any slashing damage: summon {X} ooze minions (size: d6); their attacks inflict Digested.
ACTIONS:
  • Acidic Touch (2x).1d6+{3}
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Orc Worg Rider
M1036

Armor: Medium

Speed: 10

HP: 36

Lvl 3 orc
Orcs
  • Battlelust.Heroes have disadvantage on Initiative against a band composed mostly of Orcs.
  • Tough as Nails. Medium armor, except against magic damage
  • Enrage.When crit: deal 5 damage to an adjacent enemy.
Mounted.When Crit: knocked off mount. Orc & Worg distribute remaining HP evenly. DC 12 WIL save or Worg flees.
ACTIONS:
  • Battleaxe.1d10+4

Ride a Worg, an Axe Beak, a Giant Spider, or a Wyvren! (Adjust move/fly speed as appropriate)

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Phoenix
M680

Armor: Medium

Fly: 6

HP: 80

Lvl 7, medium
Fire Elementals:Made of Flame.Immune to Fire damage. Takes double Ice damage.
Burning Aura.Any creature not Made of Flame that starts its turn within 1 space takes 1d4 damage.
ACTIONS:
  • Talons.4d8+6
  • Inferno.(Reach: 2). DC 13 DEX save, 8d8 damage, half on save.
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Skeleton
10

Speed: 6

HP: 10

Lvl 1/3, medium
Undead:Unliving, Undying.The first time this dies, reset to 1 HP instead (excluding minions).
ACTIONS:
  • Grave Arrow.1d4+3 (Range 8)
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Stirge
6

Fly: 6

Lvl 1/2, tiny
Stirges:Evasive Flier.Attacks against stirges are made with disadvantage.
Latched On.You move where your target moves until either dies. Your attacks can’t miss or be Defended/Interposed against. Attacks that miss you damage your target instead.
ACTIONS: Choose one.
  • Latch On.1d4+2 On hit: Latched On.
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Level 5 Solo Medium Drow Wizard
150
DEX+ INT++

HP: 150

Saves: DEX+ INT++

The Black Spider
Web Walker.The Black Spider ignores movement restrictions caused by webbing.
ACTIONS: After each hero's turn, choose one.
  • Web.Cover a Reach 3 circle on the floor in webbing, creating Difficult Terrain. Creatures within: DC 13 DEX save or Restrained until the end of their next turn.
  • Shadow Shroud.(1 use) Gain 20 Temp HP and advantage on Stealth checks until it is depleted.
  • Shadow Strike.Move 8 and 1d8+6 damage (Range 6) On crit: Dazed.
  • Spellweaver Staff (Forge Enhanced).3d8+10 damage. If target is Restrained, crit on 7 or 8.

BLOODIED: At 75 HP, immediately cast Web and spawn 1 Giant Spider/hero within the webbing.

LAST STAND: The Black Spider is dying! Out of desperation she crushes the Spellweaver Staff to transform into her Drider form with 40 HP. In this form, she gains heavy armor and can walk along walls and ceilings at normal speed. Her Spellweaver Staff attack becomes Venomous Bite, with the same description.

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