_byteslicer
- Slam (2x).1d8+4
- Beak.1d8+2
An axe beak is a tall flightless bird with strong legs and a heavy, wedge-shaped beak. It has a nasty disposition and tends to attack any unfamiliar creature that wanders too close.
- Cleave.2d8+6
- Shoot.1d8+3
Given weapons and armor enchanted by the Forge of Spells, these are not your average Bugbear.
- Pincer (2×).2d10+5 On hit: Grappled (escape DC 14)
- Tentacles.(up to 2 Grappled creatures) DC 14 STR save or Dazed (1 turn) and disadvantage on next attempt to break grapple.
- Slam.(2x) 2d8+2
- Shapeshift.Change shape into any Medium or Small humanoid. Equipment is not transformed.
- True Form.Transform back into its true form. Creatures within 6 spaces make a DC 13 WIL save or are Frightened for 3 rounds.
- Flame Touch.1d8
- Slam (2x).2d8
- Inferno.(Reach: 2). DC 12 DEX save, 6d8 damage, half on save.
- Fire Sword.4d12+12
- Boulder Throw.2d12+12 (Reach 10) DC 17 DEX save or Dazed
Fire giants stand over 18ft tall and weigh in excess of 7000 lbs. Heavily armored with a fire enchanted great sword, they'll never run from a fight.
- Fire Bolt.1d8 (Range 6)
- Bite.2d8+4
- Fire Blast (2x).1d8+5
- Sickening Claw.1d4+8 On damage: Dazed.
source: Nimble GM Guide
- Bite.1d6 On hit: Poisoned for 1 round.
- Bite.1d6-1
- Bite.2d8+8 On crit: Prone
- Spit (2 uses).DC 13 DEX save or Blinded for 1 round. (Range 2; 3×3 area)
- Tentacles.2d10 on hit: make Beak attack
- Beak.1d10
- Slash.2d8+2 (or Shoot, Range 8)
- Grab.Move 8. 1d12. On hit: grappled.
- Smash.3d12
- Get in Here!Summon a Goblin (d6) minion
BLOODIED: When King Grol is reduced to 62, he is enraged and gains advantage on all attacks.
LAST STAND: King Grol is dying! 30 more damage and he dies. Until then, he can summon a Goblin (d6) minion after every turn.
- Slam (2x).1d6+8
- Whelm.2d6+4 On hit: grappled.
On grapple, attempts to drown creature.
- Bite.2d8+4
- Fire Breath.(Reach: Cone 3). DC 11 DEX save, 4d8 damage, half on save.
- Acidic Touch (2x).1d6+{3}
- Battleaxe.1d10+4
Ride a Worg, an Axe Beak, a Giant Spider, or a Wyvren! (Adjust move/fly speed as appropriate)
- Talons.4d8+6
- Inferno.(Reach: 2). DC 13 DEX save, 8d8 damage, half on save.
- Grave Arrow.1d4+3 (Range 8)
- Latch On.1d4+2 On hit: Latched On.
- Web.Cover a Reach 3 circle on the floor in webbing, creating Difficult Terrain. Creatures within: DC 13 DEX save or Restrained until the end of their next turn.
- Shadow Shroud.(1 use) Gain 20 Temp HP and advantage on Stealth checks until it is depleted.
- Shadow Strike.Move 8 and 1d8+6 damage (Range 6) On crit: Dazed.
- Spellweaver Staff (Forge Enhanced).3d8+10 damage. If target is Restrained, crit on 7 or 8.
BLOODIED: At 75 HP, immediately cast Web and spawn 1 Giant Spider/hero within the webbing.
LAST STAND: The Black Spider is dying! Out of desperation she crushes the Spellweaver Staff to transform into her Drider form with 40 HP. In this form, she gains heavy armor and can walk along walls and ceilings at normal speed. Her Spellweaver Staff attack becomes Venomous Bite, with the same description.