Drunkards

Drunk.Falls prone when missing with an attack.

Lvl 1/4 humanoid - minion

1
ACTIONS:
  • Punch.1d4 (follows minion rules).

Made by SanityWithIn for Monster Monday Week 17: City.

Lvl 1/2 humanoid - brute

18
ACTIONS:
  • Improvised Weapon.1d6+3. On crit: The weapon breaks.

Made by SanityWithIn for Monster Monday Week 17: City.

Lvl 3 humanoid - controller

33
ACTIONS: Choose one.
  • Razorwind.1d4+2 slashing (Vicious) Also damages up to 1 adjacent target.
  • Grease.(2x2 area in Range: 6) DC 10 DEX save or prone.

Made by SanityWithIn for Monster Monday Week 17: City.

Level 3 Solo Drunken Fist (and also a Dragon)
M100
DEX+
Drunken Master.Ignores disadvantage on all attacks and has Heavy Armor while prone.
ACTIONS: After each hero's turn, move 6 and choose one.
  • Dragon Fist.1d4+12 slashing. On crit: Enemies adjaent to the target take 5 fire damage.
  • Belch.Daze an adjacent target. DC 11 STR save or become drunk.
  • Fire Belch (0 uses).(Cone 4) DC 11 DEX save or 3d10+5 fire, half on save.

BLOODIED: At 50 HP, Rumbane transforms into a large dragon and gains 2 uses of Fire Belch.

LAST STAND: Rumbane is exhausted! 30 more damage, and he passes out. Until then, Dragon Fist rolls with advantage.

Lvl 5 humanoid - brute

50
Drunken Master.Ignores disadvantage on all attacks and has Heavy Armor while prone.
ACTIONS: Choose one.
  • Swift Fists (2x).1d8+5
  • Backflip.2d8+12. On hit: No longer prone. (Can only be used while prone)

Made by SanityWithIn for Monster Monday Week 17: City.