ACTIONS:
- Punch.1d4 (follows minion rules).
Made by SanityWithIn for Monster Monday Week 17: City.
ACTIONS:
- Improvised Weapon.1d6+3. On crit: The weapon breaks.
Made by SanityWithIn for Monster Monday Week 17: City.
ACTIONS: Choose one.
- Razorwind.1d4+2 slashing (Vicious) Also damages up to 1 adjacent target.
- Grease.(2x2 area in Range: 6) DC 10 DEX save or prone.
Made by SanityWithIn for Monster Monday Week 17: City.
Drunken Master.Ignores disadvantage on all attacks and has Heavy Armor while prone.
ACTIONS: After each hero's turn, move 6 and choose one.
- Dragon Fist.1d4+12 slashing. On crit: Enemies adjaent to the target take 5 fire damage.
- Belch.Daze an adjacent target. DC 11 STR save or become drunk.
- Fire Belch (0 uses).(Cone 4) DC 11 DEX save or 3d10+5 fire, half on save.
BLOODIED: At 50 HP, Rumbane transforms into a large dragon and gains 2 uses of Fire Belch.
LAST STAND: Rumbane is exhausted! 30 more damage, and he passes out. Until then, Dragon Fist rolls with advantage.
Drunken Master.Ignores disadvantage on all attacks and has Heavy Armor while prone.
ACTIONS: Choose one.
- Swift Fists (2x).1d8+5
- Backflip.2d8+12. On hit: No longer prone. (Can only be used while prone)
Made by SanityWithIn for Monster Monday Week 17: City.