SanityWithIn
- Slam (2x).1d8+1 bludgeoning.
Made by SanityWithIn for Monster Monday Week 21: Constructs.
- Slam.1d8 bludgeoning (can't crit).
Made by SanityWithIn for Monster Monday Week 21: Constructs.
- Slam (2x).1d8+6 bludgeoning.
Made by SanityWithIn for Monster Monday Week 21: Constructs.
- Descent.2d4+8. On hit: Riding (escape DC 12).
- Sound Blast.2d4+8 On damage: Dazed. While Riding: Can't miss and can't be defended against.
Made by SanityWithIn for Monster Monday Week 20: Sound.
- Tail.(Reach: 2) 4d6+4 bludgeoning. On damage: Daze.
Made by SanityWithIn for Monster Monday Week 14: Time.
- Slam.2d6+10 bludgeoning.
- Needles (1 Use).(Reach: cone 4) 4d6+10 piercing or half on DC 12 DEX save.
Made by SanityWithIn for Monster Monday Week 18: Plant.
- Coconut.(Reach: 6) 1d6+3 bludgeoning.
- Slam.1d6+6 bludgeoning.
Made by SanityWithIn for Monster Monday Week 26: Island.
- Corrupting Touch.1d4+16 necrotic. On damage: 1 wound.
- Horrifying Visage.(Living creatures in Reach: 6) DC 13 WIS Save or Frightened 1 turn and must use 1 action to move as far away as possible.
- Wail (1 Use).(Living creatures in Reach: 6) DC 13 STR save or reduced to 0HP.
Made by SanityWithIn for Monster Monday Week 20: Sound.
- Mace to the face.1d8+2. On crit: Dazed.
- Shield of Faith.(Reach: 6) Target gains Heavy Armor (concentration: Up to 1 min).
Made by SanityWithIn for Monster Monday Week 29: Support.
- Glaive (2x).(Reach: 2) 1d10+5. On damage: Can't be healed for 1 round.
Made by SanityWithIn for Monster Monday Week 27: Fiends.
- Vicious Bite.2d8+2. On crit: 1 wound.
Made by SanityWithIn for Monster Monday Week 32: Laboratory.
- Binding Wraps.(Reach: 3) 1d6 bludgeoning (can't crit). On hit: Grappled (escape DC 12).
Made by SanityWithIn for Monster Monday Week 7: Desert.
- Chains (3x).(Reach: 4) 2d6+4. On damage: Restrained (escape DC 14).
Made by SanityWithIn for Monster Monday Week 27: Fiends.
- Rah! bracadabra.Cast a spell learned via Mimicry.
- Peck.1d6+3.
Made by SanityWithIn for Monster Monday Week 26: Island.
- Shock.1d6 lightning (follows minion rules).
Made by SanityWithIn for Monster Monday Week 30: Cloud.
- Pincer.2d4+2 (Vicious). On Crit: Graplled (escape DC 10).
- Powerful Slam.(Reach:2) 2d6+10. on hit: Knockback 2
Made by SanityWithIn for Monster Monday Week 28: Forsaken Ruins.
- Enter Stance (2 Uses).Enter Shadow or Phoenix Stance (concentration: Up to 1 min).
- Viper Strike.2d6+2 slashing. On damage: Poisoned (DC 15 STR save ends).
- Searing Blade.2d6+7 fire.
Made by SanityWithIn for Monster Monday Week 24: Magic.
- Bite.2d6+6 piercing. On crit: Grappled (escape DC 13).
Made by SanityWithIn for Monster Monday Week 9: Forest.
- Improvised Weapon.1d6+3. On crit: The weapon breaks.
Made by SanityWithIn for Monster Monday Week 17: City.
- Punch.1d4 (follows minion rules).
Made by SanityWithIn for Monster Monday Week 17: City.
- Swift Fists (2x).1d8+5
- Backflip.2d8+12. On hit: No longer prone. (Can only be used while prone)
Made by SanityWithIn for Monster Monday Week 17: City.
- Razorwind.1d4+2 slashing (Vicious) Also damages up to 1 adjacent target.
- Grease.(2x2 area in Range: 6) DC 10 DEX save or prone.
Made by SanityWithIn for Monster Monday Week 17: City.
- Adamant Rage (3 Uses).Gain Heavy Armor for 1 round.
- Axe Swing.1d12+4 slashing.
- Side Axe (2 Uses).(Range: 2-4) 1d6+4 slashing.
Made by SanityWithIn for Monster Monday Week 3: Humanoids/NPCs.
- Gust of Wind.Move adjacent target 2d6 spaces unless they succeed on a DC 15 STR save. If you are invisible they are moved without a save.
Made by SanityWithIn for Monster Monday Week 35: Elemental.
- Longbow.(Range: 2-12) 1d8+3 piercing.
- Lightning Arrow (2 Uses).(Range: 2-12) 4d6+3 lightning.
- Dagger.1d4+2 piercing.
Made by SanityWithIn for Monster Monday Week 1: Undead.
- (H1) Battle Mace.1d10+5 bludgeoning.
- (H1) Heavy Swing.1d6+5 bludgeoning. On hit: Knockback 2.
- (H1) Taunt.(Reach: 8) taunt a hero in reach.
- ....................................................................
- (H2) Flaming Fist.2d6+3 fire.
- (H2) Flame Dart.(Range: 2-8) 1d10+5 fire.
- (H2) Pyroclasm (1 Use).(Reach: 3) Other creatures within reach take 6d10 fire or half on a DC 15 DEX save.
Made by SanityWithIn for Monster Monday Week 11: Duality.
- (H1) Battle Mace.1d10+5 bludgeoning.
- (H1) Heavy Swing.1d6+5 bludgeoning. On hit: Knockback 2.
- (H1) Taunt.(Reach: 8) taunt a hero in reach.
- ....................................................................
- (H2) Zap.(Range: 2-12) 2d8+8 lightning. On miss. Deals the damage to itself.
- (H2) Heal.(Reach: 4) heal 2d6+5.
- (H2) Mass Heal (1 Use).(Reach: 3) Allies within reach heal 4d6 and 1 negative condition.
Made by SanityWithIn for Monster Monday Week 11: Duality.
- Inflict Wounds.2d10 necrotic.
- Create.(Reach: 6) Summon 2 Skeleton Minions (size: d4) within reach.
- Improve.(Reach: 6) Turn target Skeleton Minion into a lvl 1/2 Zombie.
- Perfect.(Reach: 6) Turn target Zombie into a Ghoul (It gains +5hp and Sickening Claw)
(Sickening Claw. 1d4+8. On damage: Dazed.) Made by SanityWithIn for Monster Monday Week 29: Support.
- Puppy Eyes.(Reach: 6) DC 15 WIS save or charmed (spending 1 action to pet Fluffles ends).
Made by SanityWithIn for Monster Monday Week 36: Cute.
- Greataxe (2x).(Reach: 2) 2d12+12 slashing.
- Snowball.(Range: 12) 1d4+26 cold. On crit: Dazed.
Made by SanityWithIn for Monster Monday Week 15: Arctic.
- Freezing Ray (2x).(Range: 12) DC 18 STR save or 3d6+12 cold and restrained 1 turn.
- Snowblind.(Reach: 2) 6d6+12. On hit: Blinded 1 turn.
- Glacier Strike (2 Uses).(2x2 area in range: 12) d66 bludgeoning to creatures in that area. Creatures adjacent to that area take half a smuch. The entire area permanently becomes difficult terrain.
Made by SanityWithIn for Monster Monday Week 15: Arctic.
- Pair - Slam.(Reach: 2) 2d8+12 bludgeoning.
- Two Pairs - Arc Lightning.(Range: 12) 4d8 lightning. The bolt also strikes the next closest creature to the target.
- Three of a Kind - Magnetic Discharge.(Reach: 2) 2d8+8 lightning to others within reach (can't miss).
- Four of a Kind - Slam (2x).(Reach: 2) 2d8+12 bludgeoning.
- Full House - Restock.Resets Armor to Heavy
- Straight - Railgun.(Reach: Line 12) 8d8 lightning or half on a DC 15 DEX save.
- Five of a Kind - Jackpot!Choose two other options.
Made by SanityWithIn for Monster Monday Week 18: Plant.
- Flour Cloud.(2x2 area in Range: 8) creatures within a flour cloud are blinded.
- Flame Dart (2x).(Range: 8) 1d10+2 fire.
Made by SanityWithIn for Monster Monday Week 32: Laboratory.
- Challenge.Taunt a creature.
- Sugar Cane.1d8+4
Made by SanityWithIn for Monster Monday Week 32: Laboratory.
- Sling (2x).(Range: 6) 1d4+5 (Vicious).
- Cake Toss (1 Use).(Reach: 4) 2d8+10. On damage: Blinded.
Made by SanityWithIn for Monster Monday Week 32: Laboratory.
- Colorful Ray (2x).(Range: 8) DC 13 INT save or Blinded 1 turn.
- Dreadful Vision.(Others in reach: 4) DC 13 INT save or Frightened 1 turn.
Made by SanityWithIn for Monster Monday Week 16: Illusion.
- Ignite?(Range: 8) 4d10 psychic or half on a DC 14 INT save.
- Fireball? (2 Uses).(3x3 area in range: 8) d44 psychic or half on DC 14 INT save.
Made by SanityWithIn for Monster Monday Week 16: Illusion.
- Spiked Bone Club.1d6+3.
Made by SanityWithIn for Monster Monday Week 35: Cavern & Mine.
- Rusty Short Sword.1d6+2 slashing + 1d4 poison.
- Javelin (3 Uses).(Range: 6) 1d6+2 piercing.
Made by SanityWithIn for Monster Monday Week 1: Undead.
- Rotten Fist.2d6+4 necrotic. On crit: Dazed.
- Binding Wraps (2x).(Reach: 3) 1d4 bludgeoning. On hit: Grappled (escape DC 12).
Made by SanityWithIn for Monster Monday Week 7: Desert.
- Claw.2d4+1
- Beckon.A charmed creature uses 1 action to move towards you (counts as a reaction).
- Blazing Crossbow.(Range: 2-12) 1d10 piercing + 1d6 fire.
- Shortsword.1d6+2 slashing.
- Explosive Boolt (1 Use).6d6 fire. DC 12 Dex save for half.
Made by SanityWithIn
- Greatsword.2d6+3 slashing.
- Longbow.(Range: 2-12) 1d8+2 piercing.
- Commanding Shout.An Ally within 6 spaces moves withoout provoking opportunity attacks.
Made by SanityWithIn
- Quarterstaff.1d6+1 bludgeoning.
- Devastating Bolt.(Range: 2-12) 2d4+2 force. On crit: Target is knocked prone.
- Fireball (2 Uses).(3x3 area within range: 12) 8d6 fire. DC 11 Dex save for half.
- Shield Bash.1d6+3 bludgeoning. On damage: Prone.
- Longsword.1d8+3 slashing.
- Shield Charge (1 Use).Move up to 6 in a line. Then forcefully move an adjacent creature by the same distance. DC 13 STR save for half distance.
- Pseudopod.2d6+2 bludgeoning + 1d6 acid.
Made by SanityWithIn for Monster Monday Week 5: Dungeon.
- Move.Fly up to 18 or teleport up to 12 spaces.
- Shining Blade.4d6 slashing + 10 radiant. On crit: Blinded 1 turn.
- Planar Aid (1 Use).Summon two Hound Archons.
- Scales of Judgement (1 Use).(Reach: 6) A creature within reach loses half their current life rounded down. Justice Archon or another creature within reach heals by the same amount.
BLOODIED: At 100HP Planar Aid recharges.
LAST STAND: Justice Archon is dying! 50 more damage and it dies. Scales of Judgment recharges, but can't heal Justice Archon.
Made by SanityWithIn for Monster Monday Week 2: Scales.
- Shortbow.(Range: 2-12) 1d4+2 piercing.
- Claw.1d4 slashing.
Made by SanityWithIn for Monster Monday Week 2: Scales.
- Thousand Bites.2d6+2 piercing against all enemies in this creatures space.
- Devour Flesh (1 Use).On crit: 1 wound.
Made by SanityWithIn for Monster Monday Week 7: Desert.
- Slam.2d8+4 bludgeoning.
- Attract.Magnetized heroes within 12 spaces are pulled 6 spaces towards the Large Star Elemental (this counts as forced movement).
Made by SanityWithIn for Monster Monday Week 6: Gravity.
- Bite.1d4+1. On hit: Riding.
Made by SanityWithIn for Monster Monday Week 13: Swamp.
- Lucky Strike.4d4+4 bludgeoning (vicious).
- Invisibility (2 Uses).Invisible while concentrating.
- Rainbow Slide (1 Use).The Leprechaun teleports to their pot of gold, leaving behind a rainbow trail.
Made by SanityWithIn for Monster Monday Week 12: Fey.
- Claws (2x).1d6+1 fire.
Made by SanityWithIn for Monster Monday Week 23: Volcano.
- Magma Ball.(Reach: 4) 1d6+3 fire.
- Backup! (1 Use).Summon 2 Magma Mephits (they teleport back home when bloodied).
Made by SanityWithIn for Monster Monday Week 23: Volcano.
- Magma Ball (2x).(Reach: 4) 1d6+2 fire
- Fire Breath (1 Use).(Cone 4) DC 12 DEX save or 4d6 fire, half on save.
Made by SanityWithIn for Monster Monday Week 23: Volcano.
- Mana Suck.1d4+1. Damages mana and health. On hit: Riding.
Made by SanityWithIn for Monster Monday Week 13: Swamp.
- Houndred Bites.1d6+1 piercing against all enemies in this creatures space.
Made by SanityWithIn for Monster Monday Week 7: Desert.
- Slam.2d8+4 bludgeoning.
- Attract.Magnetized heroes within 12 spaces are pulled 6 spaces towards the Medium Start Elemental (this counts as forced movement).
Made by SanityWithIn for Monster Monday Week 6: Gravity.
- Charge.1d8+5 piercing. On damage: Push 2 (can only be used after moving at least 2 spaces in a straight line).
- Battle Axe.1d12+3 slashing.
- Labyrinthian Wall (1 Use).The Minotaur summons 4 segments of Labyrinth Wall from the ground. Each segment is 2 spaces wide and 4 spaces tall (creatures occupying those squares are safely lifted up with the wall).
Made by SanityWithIn for Monster Monday Week 10: Mythology.
- Stab (2x).1d4+5
- Sling.(Range: 8) 1d4 +5.
- Stab.1d6+2 (or Shoot, Range 8).
Made by SanityWithIn for Monster Monday Week 32: Laboratory.
- Brutal Roar (1 use).(Reach: 12) all enemies within reach suffer 10 damage (ignoring armor).
- Bite.Move 4. Attack for 2d8.
- Soar.Fly 6. If hit while in the air, fall and drop prone. (Nobeak takes 1d6 damage/10ft. fallen)
- Dive.(After Soar) Fly 10. Attack for 2d8+10 damage.
BLOODIED: At 35HP, Brutal Roar recharges.
LAST STAND: Nobeak is dying! 20 more damage and he dies. Until then Soar and Dive can be used as 1 action.
Made by SanityWithIn for Monster Monday Week 32: Laboratory.
- Summon Bonescythe.Move 6, then deal 5 damage to yourself. Gain 1 use of Reap.
- Reap (0 Uses).(Reach: 2) 2d12+15 necrotic.
- Hollow like me.Command all your shadow minions to move up to 6 spaces and attack once each.
BLOODIED: At 100HP, Orthos summons a greater shadow minion (size 1/hero d12). When it dies, it explodes into 1/hero shadow minions.
LAST STAND: Orthos is dying! 70 more damage and he dies. Until then Reap has unlimited uses.
- Cutlass (2x).1d6+2.
Made by SanityWithIn for Monster Monday Week 26: Island.
- Cutlass (2x).1d6+4.
- Flintlock (1 Use).(Reach: 4) 3d6+10 (any die can crit).
- All hands on deck!Call 2 Sailor Minions to the fight.
Made by SanityWithIn for Monster Monday Week 26: Island.
- Cutlass (2x).1d6+4.
- Taunt.(Reach: 6) Target is taunted.
Made by SanityWithIn for Monster Monday Week 26: Island.
- Gale (2x).(Range: 12) 1d4+3 slashing. On damage: Knockback Primary Die spaces.
- Sweep (1 Use).(2x2 area in Range: 12) DC 11 STR check or prone.
Made by SanityWithIn for Monster Monday Week 26: Island.
- Crossbow.(Range: 8) 4d4+2.
- Dagger (2x).1d4+2.
Made by SanityWithIn for Monster Monday Week 26: Island.
- Slam.2d8+2 bludgeoning.
Made by SanityWithIn for Monster Monday Week 21: Constructs.
- Claw (2x).3d6+10 On Crit: Confused 1 turn (the GM spends your first action).
- Horrific Visions.(3x3 area in Reach: 6) DC 17 INT save or frightened and d66 psychic, half on save.
- Dominate.DC 17 WIL save or you spend 3 actions, 2 actions on save. (Cannot spend resources, they regain spent actions afterwards.)
Made by SanityWithIn for Monster Monday Week 25: Pride.
- Bite.(Reach: 2) 1d4+42 fire. On crit: Swallowed (swallowed creatures ignore armor and can't miss).
- Lavalash (1 Use).(Reach: Line 10) d88 fire or half on a DC 17 DEX save.
Made by SanityWithIn for Monster Monday Week 15: Arctic.
- Dragon Fist.1d4+12 slashing. On crit: Enemies adjaent to the target take 5 fire damage.
- Belch.Daze an adjacent target. DC 11 STR save or become drunk.
- Fire Belch (0 uses).(Cone 4) DC 11 DEX save or 3d10+5 fire, half on save.
BLOODIED: At 50 HP, Rumbane transforms into a large dragon and gains 2 uses of Fire Belch.
LAST STAND: Rumbane is exhausted! 30 more damage, and he passes out. Until then, Dragon Fist rolls with advantage.
- Cutlass.1d6+3.
Made by SanityWithIn for Monster Monday Week 26: Island.
- Cutlass.1d6 (does not explode on crit).
Made by SanityWithIn for Monster Monday Week 26: Island.
- Tail.(Reach: 2) 2d6+3. On hit: Grappled.
- Lavalash.(Line: 8) 6d6 fire or half on DC 15 DEX save. Leaves cracked ground.
- Eruption.d66 fire to creatures on cracked ground, or half on DC 17 DEX save. Removes cracked ground.
Made by SanityWithIn for Monster Monday Week 23: Volcano.
- Tail.(Reach: 2) 2d6+3. On hit: Grappled. Then:
- Trident.(Reach: 2) 2d6+3 piercing (vicious).
Made by SanityWithIn for Monster Monday Week 23: Volcano.
- (Earth Form) Slam.2d10+4 bludgeoning.
- (Earth Form) Desert Twister (1 Use).Sand Elemental assumes Air Form: Enemies within 3 spaces take 6d4+10 slashing damage and are blinded.
- (Air Form) Gale.(Range: 12) 2d4+4 slashing. On crit: Blinded.
- (Air Form) Sand Grip (1 Use).Sand Elemental assumes Earth Form and attacks: 6d10+4 and grappled (Escape DC 14).
Made by SanityWithIn for Monster Monday Week 7: Desert.
- Frightening Strain.1d4 psychic. On crit: Frightened 1 turn.
- Gentle Lullaby.DC 13 WIL save or Dazed 2.
- Ram.2d4+1 piercing.
Made by SanityWithIn for Monster Monday Week 12: Fey.
- Savage Blow.2d8+6 (rolls with advantage if unsealed).
Made by SanityWithIn for Monster Monday Week 39: Imitation (inspired by the magic card Hired Muscle/Scarmaker).
- Bite.2d8+4. On hit: Grappled (escape DC 11).
Made by SanityWithIn for Monster Monday Week 38: Sewers.
- Bite (2x).2d6+4 piercing. On crit: Prone.
Made by SanityWithIn for Monster Monday Week 22: Shadow.
- Bite.2d6+4 piercing. On crit: Prone.
- Howl of the Night (1 Use).(Reach: 6) DC 13 WIS save or Frightened 1 turn. Also snuffs out nonmagical light sources in reach.
Made by SanityWithIn for Monster Monday Week 22: Shadow.
- Corrupting Touch.1d12 necrotic.
Made by SanityWithIn for Monster Monday Week 22: Shadow.
- Summon Shadows.(When there are no Shadows) Summon 4 Shadow minions.
- Command.Command your shadows to move 6 then attack (Reach 1, 1d12 each).
Made by SanityWithIn for Monster Monday Week 37: Heroic NPCs.
- Ultrasonic Shriek.(Range 4) DC 11 WIL save or confused. [Confused: The GM spends your next action.]
Made by SanityWithIn for Monster Monday Week 35: Cavern & Mine.
- Longbow.(Range: 2-12) 1d8+2 piercing.
- Lightning Arrow (1 Use).(Range: 2-12) 4d6+2 lightning.
- Dagger.1d4+2 piercing.
Made by SanityWithIn for Monster Monday Week 1: Undead.
- Arc Lightning.(Range: 12) 3d8 lightning. Also strike the next closest magnetized target. If this attack misses Star Lord takes the damage instead.
- Magnetic Discharge.(Range: 6) 2d8+8 lightning to a hero and all other creatures within 2 spaces. Can only be cast on a magnetized target, ending the condition.
- Magnetokinesis (1 Use).(Reach: 12) forcefully move a magnetized target 6 spaces.
Made by SanityWithIn for Monster Monday Week 6: Gravity.
- Slam.1d8 bludgeoning (can't crit).
Made by SanityWithIn for Monster Monday Week 6: Gravity.
- Enter Stance (2 Uses).Enter Mind or Wind Stance (concentration: Up to 1 min).
- Perfect Strike.1d8+6. Can't be defended against.
- Comet Strike.1d4+12. On crit: Dazed.
Made by SanityWithIn for Monster Monday Week 24: Magic.
- Air Cutter (2x).(Range: 12) 2d4+5 slashing.
- Thunderfang.2d8+10 lightning (ignoring metal armor).
- Windshift (1 Use).(Reach: 3) Others in reach are knocked back 4 spaces and take d44 slashing or half on a DC 13 DEX save. Shift into avian Form.
- Lightningshift (1 Use).(3x3 area in Range: 12) Teleport to a space within the area. Others in the area take 4d8+8 lightning. Shift into lupine form.
Made by SanityWithIn for Monster Monday Week 24: Magic.
- Command.Command your rat minions to move and attack.
- Vicious Threat (2x).(Range: 12) 2d4+4 psychic. On hit: Frightened for 1 turn.
- Captivating Melody (1 Use).(Others in Reach: 6) DC 13 INT save or Confused 1 turn (the GM spends your first action).
- Reprise.Recharge one of your limited use abilities.
BLOODIED: At 75HP summon two 1d4 rat minions for every hero.
LAST STAND: The Pied Piper is dying! 60 more damage and he dies. Until then creatures frightened or confused by him gain the other condition as well.
Made by SanityWithIn for Monster Monday Week 20: Sound.
- Summon Tendrils (1 Use).(Reach: 12) Summon 2 Tendrils.
- Move Tendril.Teleport a tendril up to 4 spaces.
- Lashout.Each Tendril attacks a target within Reach 2 for 2d6 slashing. On Crit: Grappled (Escape DC 12).
- Pumpkin Smash.(Reach: 6) 2d8+5. On damage: Prone.
BLOODIED: At 50HP Summon Tendrils recharges.
LAST STAND: Pumpking is dying! 30 more damage and it dies. Until then attacks deal 1d6 additional necrotic.
Made by SanityWithIn for Monster Monday Week 8: Halloween.
- Riddle (1/round).The Sphinx tells a riddle which answer corresponds to a damage type.
- Identify.Move up to 8 and assess a hero. The sphinx identifies one of their visible magic items.
- Extract Knowledge.(Reach: 6) 2d4+7 psychic. On hit: The Sphinx learns one Secret about the target.
- Impatient Swipe (2x).Move up to 4 ,then attack for 2d4+7 slashing.
BLOODIED: At 75HP the Sphinx uses Extract Knowledge against all heroes (ignoring the range limit).
LAST STAND: The Sphinx deems the heroes worthy! It recovers all HP, stops being hostile and rewards the heroes with secret informations about one topic of their choice.
Made by SanityWithIn for Monster Monday Week 7: Desert.
- Trickshot.(Range: 4) 2d4+24. On hit: Half as much against other enemies within range 4 of the target.
- Impossible Angle.(Range: 8) d44+15 (can't miss, can't crit).
Made by SanityWithIn for Monster Monday Week 37: Heroic NPCs.
- Tentacles (2x).2d10+10. On damage: dazed and grappled (escape DC 18).
- Devour.(grappled target) 2 wounds, half on a DC 18 INT save.
- Mind Blast (1 Use).(Reach: Cone 6) Dazed and d44+18 psychic, half on a DC 18 INT save.
Made by SanityWithIn for Monster Monday Week 31: Aberrations.
- Titanic Toss.Throw an adjacent object or ally up to 6 spaces. An ally thrown this way gets advantage on attacks this round.
Made by SanityWithIn for Monster Monday Week 37: Heroic NPCs.
- 1-9.Permanently Dazed and Poisoned. Healing ends both.
- 10-14.Poisoned. Healing ends.
- 15+.No effect.
Made by SanityWithIn for Monster Monday Week 38: Sewers.
- Gore.4d8+6 piercing. On damage: Knockback primary die spaces.
Made by SanityWithIn for Monster Monday Week 14: Time.
- Heavy Crossbow.(Range 2-12) 2d10+10 piercing. On damage: Prone.
- Claw (2x).2d6+8 slashing.
- Bite.4d8+12 piercing.
Made by SanityWithIn for Monster Monday Week 9: Forest.
- Bite.4d10+10 piercing. On damage: Grappled. Then:
- Tail Swipe.(Reach: 2) 2d10+2 bludgeoning. On damage: Knockback primary die spaces.
Made by SanityWithIn for Monster Monday Week 14: Time.
- Charge.3d8+20 piercing. On crit: 1 wound (can only be used after moving at least 4 spaces in a straight line).
- Horn and Hooves.1d8+5 piercing, then 2d6+5 bludgeoning.
- Shed a Tear.The Unicorn or an adjacent creature heals 20HP and all conditions.
- Teleport (1 Use).The Unicorn magically teleports itself and willing creatures within 2 spaces to a location the Unicorn is familiar with.
Made by SanityWithIn for Monster Monday Week 10: Mythology.
- Shocking Bolt (2x).(Range: 8) 4d4 Lightning. On crit: Dazed.
Made by SanityWithIn for Monster Monday Week 21: Constructs.
- Shadow Claw.Fly 4, then (Reach: 2) 2d10 necrotic. On damage: Summon a 1d12 Shadow Minion.
- Bite.(Reach: 2) 3d10 piercing + 15 necrotic.
- Tail Swipe.(Reach: 4) 1d10 bludgeoning and knocked back that many spaces.
- Fell Breath (1 Use).Fly 8, then (Reach: Cone 8) DC 17 STR save or 6d10 necrotic and 1 wound, half and no wound on save.
BLOODIED: At 140HP Fell Breath recharges (1/encounter).
LAST STAND: Varnaar is dying! 70 more damage and he dies. Until then he emits an Aura of Darkness: Creatures within 6 spaces are blinded and can't heal. He can't use Drain Essence during Last Stand.
Made by SanityWithIn for Monster Monday Week 22: Shadow.
- Bite.1d4+2 piercing. On crit: Riding. Then:
- Claw.1d4 slashing.
Made by SanityWithIn for Monster Monday Week 14: Time.
- Vicious Stab.2d8+5. (or twice as much if not defended against).
Made by SanityWithIn for Monster Monday Week 39: Imitation.
- Shoot.(Range: 8) 1d6+2 piercing.
- Plea for mercy.Attacks against you have disadvantage this round.
Made by SanityWithIn for Monster Monday Week 19: Little Guys.
- Bite.2d4+2 piercing. On crit: Prone.
Made by SanityWithIn for Monster Monday Week 9: Forest.