Minotaur
80
Speed: 6
HP: 80
Lvl 6 large monstrosity - brute
Labyrinthian Walk.A Minotaur can move and stand freely on Labyrinth Walls, seemingly ignoring gravity.
Enrage.While bloodied attacks made against and from a Minotaur have advantage.
ACTIONS: Choose twice.
- Charge.1d8+5 piercing. On damage: Push 2 (can only be used after moving at least 2 spaces in a straight line).
- Battle Axe.1d12+3 slashing.
- Labyrinthian Wall (1 Use).The Minotaur summons 4 segments of Labyrinth Wall from the ground. Each segment is 2 spaces wide and 4 spaces tall (creatures occupying those squares are safely lifted up with the wall).
Made by SanityWithIn for Monster Monday Week 10: Mythology.