Level 12 Solo Medium Celestial - Brute
H200
ALL++
Armor: Heavy
HP: 200
Saves: ALL++
Justice Archon
Radiance Aura.(Reach: 6) Creatures within reach take 5 radiant damage at the start of their turns.
Divine Intervention (3 Uses).Justce Archon can automatically succeed on any save by skipping their next turn. The Radiance Aura is surpressed until their next turn.
ACTIONS: After each hero's turn, choose one.
- Move.Fly up to 18 or teleport up to 12 spaces.
- Shining Blade.4d6 slashing + 10 radiant. On crit: Blinded 1 turn.
- Planar Aid (1 Use).Summon two Hound Archons.
- Scales of Judgement (1 Use).(Reach: 6) A creature within reach loses half their current life rounded down. Justice Archon or another creature within reach heals by the same amount.
BLOODIED: At 100HP Planar Aid recharges.
LAST STAND: Justice Archon is dying! 50 more damage and it dies. Scales of Judgment recharges, but can't heal Justice Archon.
Made by SanityWithIn for Monster Monday Week 2: Scales.