Unicorn
85

Speed: 6

HP: 85

Lvl 10 large celestial - lurker
Damage Interactions.Poison (I)
Veiled from Evil.Invisible to all evil creatrures and creatures that harmed it in the last 24 hours.
Magic Resistance.Heavy Armor against magical attacks and advantage on saves against spells.
ACTIONS: Choose one.
  • Charge.3d8+20 piercing. On crit: 1 wound (can only be used after moving at least 4 spaces in a straight line).
  • Horn and Hooves.1d8+5 piercing, then 2d6+5 bludgeoning.
  • Shed a Tear.The Unicorn or an adjacent creature heals 20HP and all conditions.
  • Teleport (1 Use).The Unicorn magically teleports itself and willing creatures within 2 spaces to a location the Unicorn is familiar with.

Made by SanityWithIn for Monster Monday Week 10: Mythology.

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