Nimble Bestiary

Elementals: Air

Slipstream. Immune to Prone, Grappled. Can move through other creatures’ space without penalty or opportunity attacks.

Breezeling Lvl 1/2
15

Breeze. 1d4+4 (5–30 ft)

Wisp Lvl 1
21

Gust. 2d4+4. Target the first creature in a 5'x30' line. On hit, target is pushed 5 ft directly away from attacker, 10 ft on crit.

Whirlwind Serpent Lvl 2
28

Vortex. 3d4+4. Melee attack. On hit, target is Grappled.

Greater Wisp Lvl 2
28

Gust. 3d4+4. Target the first creature in a 5'x30' line. On hit, target is pushed 5 ft directly away from attacker, 10 ft on crit.

Wind Elemental Lvl 5
47

Wind Walk. Instead of attacking, turn Invisible until the end of your next turn.

Blast. 2d4+4. Target all enemies in 5'x20' line. On hit, pushed 10 ft.

Skycaller Lvl 7
M 51

Throw. 3d4+4. Throw one enemy 15 ft in any direction. Forced Movement rules apply.

Maelstrom. 3d4+4. All targets within 10 ft. On hit, pushed away 10 ft.

Giant Wind Elemental Lvl 10
95

Wind Walk. Instead of attacking, turn Invisible until the end of your next turn.

Blast. 3d4+4. Target all enemies in 5'x20' line. On hit, pushed 10 ft.

Tempest Lord Lvl 13
M 133

Turbulence. All ranged attacks against the Tempest Lord are made with disadvantage.

Rending Winds. 6d4+4. Target all enemies in 10'x20' line.