ACTIONS:
- Slam.1d8
Flavour Enhancer.All attacks made by adjacent food have an extra dmg die
ACTIONS:
- Melt.The spaces around you become difficult terrain
Bright candles.Every creature in reach 1 has cover
ACTIONS:
- (2x) Slice.1d8
Addicting.When hit or when hit by it, taunt the other creature for 1 round.
ACTIONS:
- Launch.(Range 10) 2d8
Raisins.(Range 2) When damaged, all spaces become difficult terrain.
ACTIONS:
- Unroll.DC11 DEX save or 2d8 to every creature in a 6 spaces long line
Better hot.When near fire, attacks get an extra die.
ACTIONS:
- Marshmallow.1d8. On damage: restrained
- Chocolate.(Every creature in range 2) DC11 DEX save or 1d8 dmg
Spill.(Reach 6) When walking through difficult terrain, must succed on DC11 DEX save or fall prone and take 1d8 dmg
ACTIONS:
- Apples.2d8 (Range 6)
- Crust.1d8
2 cookies.On death: transforms into 2 cookie minions
ACTIONS: Choose one.
- Slam.2d8
- Expensive taste.DC14 WILL save or 1d8 psychic dmg to all heroes in 3, half on success
Caramelized Sugar.Damage degrades Armor 1 step: Heavy » Medium » None.
Caramel Chunks.When armour degrades. 1d8 dmg to the person who degraded it.
ACTIONS:
- Cream.3d8+3
Chocolate spill.On death: Everyione in range 3 DC12 DEX save or 2d8 dmg
ACTIONS: Choose one:
- Submerge.1d8 On hit: restrained (Escape DC12)
- HOT burn.(a restrained creature) 3d8+6
Frozen.Vulnerable to fire, immune to ice
Brain freeze.Attacks also daze the target
ACTIONS: Choose one.
- Cream.(Reach 4) Ground becomes difficult terrain.
- Cone.2d8 On damage: cover. When covered take 4d8 dmg at the start of your turn. You can only attack the ice cream and your attacks cannot miss and ignore armour.