Sanctified soul
When an enemy in range 6 casts a spell of tier 2 or lower they must pass a 13 WIL save or fail to cast the spell (keeping the mana)
Lvl 7 wil+
Immune to Frightened.
Allies get +2 to damage.
- Sword.3d10+8
Lvl 10 large
Immune to frightened. Allies have +2 damage.
If dismounted (e.g. by prone, role play) use knight stat block. Mount flees. Should be very difficult to achieve.
- •Charge!2d12+30
Must move 8 toward target first.
- •Longsword.3d8+6
Assess 1: Their lance looks fearsome. Assess 2: They look cumbersome if dismounted. Should be played as a charger accepting opp attacks to get another charge.
Lvl 14
Griffon can be frightened. Rider can't.
If dismounted (e.g. by prone, role play) use knight stat block. Mount flees. Should be very difficult to achieve.
- •Charge!3d12+30
Must move 8 toward target first.
- •Sword, beak and talons.3d10+20
Assess 1: Their lance and talons look fearsome. Assess 2: They look cumbersome if dismounted.