Cavalier on warhorse

Lvl 10 large

Sanctified soul
H1280
Deny the witch.

When an enemy in range 6 casts a spell of tier 2 or lower they must pass a 13 WIL save or fail to cast the spell (keeping the mana)

Champion.

Immune to frightened. Allies have +2 damage.

Mounted.

If dismounted (e.g. by prone, role play) use knight stat block. Mount flees. Should be very difficult to achieve.

Choose one.
  • Charge!2d12+30

    Must move 8 toward target first.

  • Longsword.3d8+6

Assess 1: Their lance looks fearsome. Assess 2: They look cumbersome if dismounted. Should be played as a charger accepting opp attacks to get another charge.

Cavalier on warhorse