Magmin
Magmins divide all things into two categories: things that are on fire and things that should be on fire. With bodies of flame and magmatic rock, these halfling-size creatures delight in setting fires. They do so not out of malice but out of enthusiasm for primal fire. They don't consider that objects have value beyond kindling or that creatures can be harmed by flames. If such concepts are explained to them, they find the ideas difficult to grasp and don't remember them for long. Rather, they relish every opportunity to set flammable things alight, delighting in igniting paper, wooden structures, and explosives. Magmins are dangerous even in death, since they explode when they're destroyed, their flames igniting combustible materials nearby.
Magmins might be conjured by magic-users to harry foes or might escape the Elemental Plane of Fire through portals or rifts that lead to other realms. They're attracted to places of intense heat, such as volcanoes and rivers of magma. If they can't find such favored conditions, magmins eagerly burn structures or start wildfires to entertain themselves.
Explodes on death. DC 10 DEX save or 2d8+2 damage to creatures within reach 2 (half on save).
Sets itself ablaze or extinguishes its flames. While ablaze, sheds Bright Light within reach 2 and Dim Light for an additional 2 reach.
Lvl 1 small elemental
- Touch.2d8+2
If target is a creature or flammable it starts burning. A burning creature or object takes 1d4 Fire damage at the start of each of its turns. As an action, you can extinguish fire on yourself by giving yourself the Prone condition and rolling on the ground. The fire also goes out if it is doused, submerged, or suffocated.
A Magmin typical of it's species.
- •Touch.
2d8+2 If target is a creature or flammable it starts burning. A burning creature or object takes 1d4 damage at the start of each of its turns. As an action, you can extinguish fire on yourself by giving yourself the Prone condition and rolling on the ground. The fire also goes out if it is doused, submerged, or suffocated.
- •Steamblast.
(1 use, cone 6) DC 10 STR save or 2d8+2 damage (half on save).
At 25 HP, Steamblast recharges
At 13 HP, Steamblast reacharges
Asuvius is a Magmin Uraniac, more intelligent than the norm, he has knowledge of both Arcana and Alchemy.