Orc

Enrage.

When crit: deal 5 damage to an adjacent enemy

Lvl 1/2

18
Burrower.

Moves underneath the ground, ignoring characters and terrain.

Choose one
  • Gore.1d10
  • Drag under.1d6

    On hit: Restrained (DC 10)

26
Choose one.
  • Battleaxe.1d10+4
  • Javelin.1d6+4
M024
Shielded.

Ranged attacks have disadvantage, acts as cover for allies

  • Shield Bash.1d6+4

    On hit: Push 1 and Prone

40
Choose one.
  • Elemental Blast.1d8+8

    Range 8, half damage to an adjacent character

  • Havoc (2/ encounter).1d10+10

    2x2 Area within Range 8, On hit: Push 2

Stand Your Ground!

Allied Orcs attacks with advantage so long as you have not moved (or been moved) since your last turn.

  • Battle Horn (1/encounter).

    Trigger every allied Orc's Enrage ability.