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Lvl 2
Albion MarinesOn crit: deal +4 damage
Allies within Reach 4 gain On crit: Inflict Slowed
When damaged, Slow the enemy until the end of their next turn
- •Ice Spike.1d8+7
Range 8
- •Blizzard .1d8+10
Range 8. Can only target Hampered enemies. Also place 3 walls adjacent to the target, walls break from any damage.
On crit: deal +4 damage
Allies within Reach 4 gain On crit: teleport target 2 spaces
When hit, teleports attacker 4 spaces
- •Lightning bolt.1d8+5
Range 8. On hit: teleport target 2 spaces
- •Electrojump.
Teleports 6 spaces self and 2 allies within their aura
Lvl 3
Albion MarinesOn crit: deal +4 damage
Allies within Range 4 gain Parry: attacks miss on 1 or 2
- •Focus fire! .
Allies within Reach 4 gain advantage on their next attack against the designated target
- •Reload! .
An ally within Reach 4 reloads a weapon
- •Sword (x2).1d8+3
- •Pistol.1d3+6
Reach 6
Lvl 1
Albion MarinesOn crit: deal +4 damage
- •Rifle.1d3+6
- •Bayonet.1d8+4
Lvl 4
OrcWhen crit: deal 5 damage to an adjacent enemy
Allied Orcs attacks with advantage so long as you have not moved (or been moved) since your last turn.
- Battle Horn (1/encounter).
Trigger every allied Orc's Enrage ability.
Lvl 3
OrcWhen crit: deal 5 damage to an adjacent enemy
- •Elemental Blast.1d8+8
Range 8, half damage to an adjacent character
- •Havoc (2/ encounter).1d10+10
2x2 Area within Range 8, On hit: Push 2
Lvl 1
OrcWhen crit: deal 5 damage to an adjacent enemy
Ranged attacks have disadvantage, acts as cover for allies
- Shield Bash.1d6+4
On hit: Push 1 and Prone
Lvl 1
OrcWhen crit: deal 5 damage to an adjacent enemy
- •Battleaxe.1d10+4
- •Javelin.1d6+4
Lvl 2
Albion MarinesOn crit: deal +4 damage
Allies within Reach 4 gain On crit: Inflict Smoldering
When hit, Blind the attacker until the end of their next turn
- •Firebolt.1d10+5
Range 8
- •Blaze.1d10+5
Range 8. Also damages adjacent enemies, can only be cast on Smoldering targets
Lvl 2
Albion MarinesOn crit: deal +4 damage
- •Pistol.1d3+8
Reach 6
- •Sword x2.1d8+3
On crit: Prone