A

ajhkhum

Elan.

On crit: deal +4 damage

Aura of Frost.

Allies within Reach 4 gain On crit: Inflict Slowed

Flash freeze.

When damaged, Slow the enemy until the end of their next turn

Choose one.
  • Ice Spike.1d8+7

    Range 8

  • Blizzard .1d8+10

    Range 8. Can only target Hampered enemies. Also place 3 walls adjacent to the target, walls break from any damage.

Elan.

On crit: deal +4 damage

Aura of Lightning .

Allies within Reach 4 gain On crit: teleport target 2 spaces

Flash shove .

When hit, teleports attacker 4 spaces

Choose one
  • Lightning bolt.1d8+5

    Range 8. On hit: teleport target 2 spaces

  • Electrojump.

    Teleports 6 spaces self and 2 allies within their aura

Elan.

On crit: deal +4 damage

Steady! .

Allies within Range 4 gain Parry: attacks miss on 1 or 2

Choose two
  • Focus fire! .

    Allies within Reach 4 gain advantage on their next attack against the designated target

  • Reload! .

    An ally within Reach 4 reloads a weapon

  • Sword (x2).1d8+3
  • Pistol.1d3+6

    Reach 6

Elan.

On crit: deal +4 damage

Choose one.
  • Rifle.1d3+6
  • Bayonet.1d8+4

Lvl 1/2

Orc
18
Enrage.

When crit: deal 5 damage to an adjacent enemy

Burrower.

Moves underneath the ground, ignoring characters and terrain.

Choose one
  • Gore.1d10
  • Drag under.1d6

    On hit: Restrained (DC 10)

Enrage.

When crit: deal 5 damage to an adjacent enemy

Stand Your Ground!

Allied Orcs attacks with advantage so long as you have not moved (or been moved) since your last turn.

  • Battle Horn (1/encounter).

    Trigger every allied Orc's Enrage ability.

Enrage.

When crit: deal 5 damage to an adjacent enemy

Choose one.
  • Elemental Blast.1d8+8

    Range 8, half damage to an adjacent character

  • Havoc (2/ encounter).1d10+10

    2x2 Area within Range 8, On hit: Push 2

M024
Enrage.

When crit: deal 5 damage to an adjacent enemy

Shielded.

Ranged attacks have disadvantage, acts as cover for allies

  • Shield Bash.1d6+4

    On hit: Push 1 and Prone

Enrage.

When crit: deal 5 damage to an adjacent enemy

Choose one.
  • Battleaxe.1d10+4
  • Javelin.1d6+4
Elan.

On crit: deal +4 damage

Aura of Flame.

Allies within Reach 4 gain On crit: Inflict Smoldering

Flashfire.

When hit, Blind the attacker until the end of their next turn

Choose one.
  • Firebolt.1d10+5

    Range 8

  • Blaze.1d10+5

    Range 8. Also damages adjacent enemies, can only be cast on Smoldering targets

Elan.

On crit: deal +4 damage

Choose one.
  • Pistol.1d3+8

    Reach 6

  • Sword x2.1d8+3

    On crit: Prone