Lvl 1
M024
Shielded.
Ranged attacks have disadvantage, acts as cover for allies
- Shield Bash.1d6+4
On hit: Push 1 and Prone
Lvl 3
40
Choose one.
- •Elemental Blast.1d8+8
Range 8, half damage to an adjacent character
- •Havoc (2/ encounter).1d10+10
2x2 Area within Range 8, On hit: Push 2
Lvl 4
50
Stand Your Ground!
Allied Orcs attacks with advantage so long as you have not moved (or been moved) since your last turn.
- Battle Horn (1/encounter).
Trigger every allied Orc's Enrage ability.