- Slam.1d8
Lvl 1/2 ingredient
All attacks made by adjacent food have an extra dmg die
- Melt.
The spaces around you become difficult terrain
Lvl 1 snack
When hit or when hit by it, taunt the other creature for 1 round.
- Launch.
(Range 10) 2d8
Lvl 1 confectionery
Every creature in reach 1 has cover
- (2x) Slice.1d8
Lvl 2 confectionery
(Reach 6) When walking through difficult terrain, must succed on DC11 DEX save or fall prone and take 1d8 dmg
Lvl 2 pastry
(Range 2) When damaged, all spaces become difficult terrain.
- Unroll.
DC11 DEX save or 2d8 to every creature in a 6 spaces long line
Lvl 2 confectionery
When near fire, attacks get an extra die.
- •Marshmallow.1d8.
On damage: restrained. Then:
- •Chocolate.
(Every creature in range 2) DC11 DEX save or 1d8 dmg
Lvl 3 pastry
- •Apples.
(Range 6) 2d8, then:
- •Crust.1d8
Lvl 3 small cookie
On death: transforms into 2 cookie minions
- •Slam.2d8
- •Expensive taste.
DC14 WILL save or 1d8 psychic dmg to all heroes in 3, half on success
Lvl 4 pastry
On death: Everyione in range 3 DC12 DEX save or 2d8 dmg
- •Submerge.1d8
On hit: restrained (Escape DC12)
- •HOT burn.
(a restrained creature) 3d8+6
Lvl 4 pastry
Damage degrades Armor 1 step: Heavy » Medium » None.
When armour degrades. 1d8 dmg to the person who degraded it.
- Cream.3d8+3
Lvl 5 sweet
Vulnerable to fire, immune to ice
Attacks also daze the target
- •Cream.
(Reach 4) Ground becomes difficult terrain.
- •Cone.2d8
On damage: cover. When covered take 4d8 dmg at the start of your turn. You can only attack the ice cream, and your attacks cannot miss and ignore armour.