Whenever you take damage, deal half that in radiant to the attacker. If you inflict 10 or more, the creature is Poisoned until the end of its next turn.
Each turn, summon goblin minions (1/hero, size: d6) next to Cover at Reach 8; they move 6 immediately.
- •Wiggly Fingers' Curse.
(Range 6) 1d8+8 radiant, on crit: Dazed (end with STR DC 13 or any dispelling magic).
- •Rampant Curse.
(Reach 6) Up to 1 goblin minion per hero is transformed into a Cursebound Goblin.
At 100 HP, Frikkus begins to lose his grasp on the curse. He gains Medium size and armor. He gains Cursed Belch: in a Cone 4, non-cursed creatures roll WIL DC 13; on fail, 3d8+8 radiant and Prone, on success: halve damage and no Prone; on goblin minions, they become Cursebound Goblins.
Frikk is going to explode! 90 more punishment and the curse will burst. He becomes Large, gain ADV on all saves and attacks and Heavy armor, and is considered Cover for Call the Gobs. Call the Gobs now summons Cursebound Goblins. Upon death, all creatures within Reach 3 roll WIL DC 15 or be pushed 2d6 squares away.
Made for Monster Monday week 43: Cursed.