Dreg

Lvl 1 Wil-

Dregs
26
Haze camouflage.

Very hard to spot in haze

Dreg mutations.

May have one of the abilities below

Aquatic.

Swim speed 6. Blindsight in water.

Bloated.

Bile spray attack (1/encounter): Reach 3 cone. 2d6. On crit inflict 1 level of contamination. On death: Bile spray attack reach 1.

Chitinous.

Has heavy armour.

Cyclopean.

Truesight. Immune to frightened and psychic damage. Psychic shriek: Reach 4. Int save 11 or 5 dmg + frightened until healed.

Displaced.

Attacks against you have disadvantage. When hit: Teleport 6 and make a weapon attack.

Frenzied.

Attacks you make are at adv. Attacks against you are at adv. You roll 1 more dice for damage.

Lambent.

Sheds bright light. Octarine beam: Targets one creature reach 12, DC13 Dex save. 10 dmg on fail. 1 contamination if failed by 5+.

Leeching.

Bounding: Can move over obstacles and through people without opp attacks. Leech: on hit gains riding.

Lurking.

Sneak attack: Does 7 extra dmg to unaware targets.

Spined.

Has climbing speed 6. Spine attack x 3: Range 6. 1d4+2. Melee attackers take 4 damage.

Tentacled.

Squeezer: Can fit through 6 inch spaces. When attacking inflicts dazed on crit.

  • Weapon attack.2d8+2