Dregs
Very hard to spot in haze
May have one of the abilities below
Lvl 1 Wil-
Swim speed 6. Blindsight in water.
Bile spray attack (1/encounter): Reach 3 cone. 2d6. On crit inflict 1 level of contamination. On death: Bile spray attack reach 1.
Has heavy armour.
Truesight. Immune to frightened and psychic damage. Psychic shriek: Reach 4. Int save 11 or 5 dmg + frightened until healed.
Attacks against you have disadvantage. When hit: Teleport 6 and make a weapon attack.
Attacks you make are at adv. Attacks against you are at adv. You roll 1 more dice for damage.
Sheds bright light. Octarine beam: Targets one creature reach 12, DC13 Dex save. 10 dmg on fail. 1 contamination if failed by 5+.
Bounding: Can move over obstacles and through people without opp attacks. Leech: on hit gains riding.
Sneak attack: Does 7 extra dmg to unaware targets.
Has climbing speed 6. Spine attack x 3: Range 6. 1d4+2. Melee attackers take 4 damage.
Squeezer: Can fit through 6 inch spaces. When attacking inflicts dazed on crit.
- Weapon attack.2d8+2
Lvl 9 large str+
Hurls a hunk of foetid flesh: Hulk takes 5 damage. Range 10. 1d4+25 damage. On crit inflict poisoned until healed.
When reduced to 0 hitpoints takes a save at dmg suffered. On success remains at 1hp. Trample: moves at least 4 spaces and hits with a slam. Inflicts prone.
- •Sweep.1d12+3
Targets all creatures in front of you. Push 2.
- •Slam.2d8+5
On crit: Prone.