Dregs

Haze camouflage.

Very hard to spot in haze

Dreg mutations.

May have one of the abilities below

Lvl 1 Wil-

26
Aquatic.

Swim speed 6. Blindsight in water.

Bloated.

Bile spray attack (1/encounter): Reach 3 cone. 2d6. On crit inflict 1 level of contamination. On death: Bile spray attack reach 1.

Chitinous.

Has heavy armour.

Cyclopean.

Truesight. Immune to frightened and psychic damage. Psychic shriek: Reach 4. Int save 11 or 5 dmg + frightened until healed.

Displaced.

Attacks against you have disadvantage. When hit: Teleport 6 and make a weapon attack.

Frenzied.

Attacks you make are at adv. Attacks against you are at adv. You roll 1 more dice for damage.

Lambent.

Sheds bright light. Octarine beam: Targets one creature reach 12, DC13 Dex save. 10 dmg on fail. 1 contamination if failed by 5+.

Leeching.

Bounding: Can move over obstacles and through people without opp attacks. Leech: on hit gains riding.

Lurking.

Sneak attack: Does 7 extra dmg to unaware targets.

Spined.

Has climbing speed 6. Spine attack x 3: Range 6. 1d4+2. Melee attackers take 4 damage.

Tentacled.

Squeezer: Can fit through 6 inch spaces. When attacking inflicts dazed on crit.

  • Weapon attack.2d8+2

Lvl 9 large str+

M886
Gutbuster.

Hurls a hunk of foetid flesh: Hulk takes 5 damage. Range 10. 1d4+25 damage. On crit inflict poisoned until healed.

Juggernaut.

When reduced to 0 hitpoints takes a save at dmg suffered. On success remains at 1hp. Trample: moves at least 4 spaces and hits with a slam. Inflicts prone.

Choose two.
  • Sweep.1d12+3

    Targets all creatures in front of you. Push 2.

  • Slam.2d8+5

    On crit: Prone.