Mindstone Juggernaut
Level 10 Solo Large Psicraft Golem
H200
STR++, INT+, WIL+, DEX-
Mindstone Shift.

Immune to crits by slashing weapons. When it fails an attack, gains ADV-2 on its next attack.

Psicraft Shield.

Spells targeting the golem cost 2 extra Mana.

Construct.

Immune to charmed or frightened conditions.

After each hero's turn, move 3 and choose one:
  • Psi-Empowered Slam.

    (Reach 2) 3d12+10 bludgeoning, on hit Knockback 4 in any direction.

  • Mindstone Slide (1 use).

    Teleport 8 to a visible space, then 3d12 psychic to all at Reach 2. Recharges when BLOODIED and LAST STAND.

  • Psionic Barb.

    1d12+5 psychic (Range 8), cannot be Defended. On hit: the creature is Dazed until the end of its next turn.

BLOODIED:

At 100 HP, the Golem becomes a SPHERE. It can't use Heavy Slam, but attacks against it have DIS. After 4 hero turns, it uses its turn to move 6 in a straight line towards the nearest enemy, dealing 3d12+20 and making them Prone; then the SPHERE mode ends. That move goes through and destroys non-magical barriers.

LAST STAND:

The Golem is dying! 90 extra damage and it dies. Attacks gain a permanent ADV, it is now immune to Tier-1 and lower spells, and the SPHERE mode begins again.

[The GM should telegraph the fact that the Golem is focused on the closest target once in Sphere mode.]

Made for Monster Monday Week 39 : Imitation.