"Brahamman, Lady of the Golden Hall, bless and keep this place of rest."
Strengthen the bravery and resolve of your allies through a warm fire, good food, and the bond of fellowship.
Level 3
Home of the Weary.
(Range 4 from Lifebinding Spirit) Start of each ally's turn, that ally may gain 1d4 + KEY temp HP once per combat.
Hearthtender.
Catch Breath: Instead of allies adding STR to expended Hit Dice, they may add your WIL instead. This becomes 2x WIL at level 9.
Level 7
Private Sanctum.
(1/Safe Rest) Make an inter-dimensional Camp (that is safe from most threats) that lasts for eight hours. None may enter the Camp without your explicit invitation, but they can wait outside!
Level 11
Cornucopia.
Private Sanctum now lasts up to one week and may be used to Safe Rest. It has good food, drink, and medicine to sustain you and your allies for the duration. Contains furnishings and tools that allow for certain mundane Downtime Activities (GM's approval.) Those that stay for the duration gain ADV on WIL saves until their next Camp or Safe Rest.
Level 15
Glimpse of Gold.
Private Sanctum now lasts indefinitely and contains the splendors of the gods. Those that Safe Rest for at least one week recover an additional Wound per week. Upon exiting, participants gain ADV on all saves and 2d10 + WIL temp HP.