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uruzrune

Lvl 2 large

Fluxscar Mutant
3535
Splat!When crit, does its remaining HP in damage to all adjacent creatures, half on a DC 10 DEX save. Then, the Mutant dies.
Boiling Blood.Starting turn at 5 HP or less: The Mutant does not move or take an action. At the beginning of its next turn, Mutant's HP resets to maximum and then goes Splat!
ACTIONS:
  • Hamfist!2d4+12. On crit: Prone. On miss: Clod becomes Prone.

Lvl 1 dwarf

520
ACTIONS: Choose one.
  • Crossbow.2d6+6. (Range 8)
  • Mace.1d6+2.

Bolters prefer to group up behind Defenders, and will only use their Mace when cornered.

Lvl 1 dwarf

M520
Fotification.Increases the armor of each adjacent Dwarven ally by 1 step (None, Medium, Heavy).
Can Interpose.
ACTIONS:
  • Shield Bash.1d6+2. On damage: Push 1 space. On crit: Push 1 space and Dazed.

Defenders protect Bolters and Metalmongers at all costs, including during retreats.

Lvl 4 dwarf

535
Metallicity.Damage done to targets wearing or made of metal have their crit range increased by 1.
ACTIONS: Choose one.
  • Zap!1d6+6. (Range 8) On crit: Zap! the nearest target up to 4 spaces away that has not been zapped this turn.
  • Give Me Your Metal!(Range 4) DC 12 STR save or Restrained until the end of their next turn, or Incapacitated if already Restrained.

Metalmongers sometimes end up zapping their Defenders. Oops.

Splat!When crit, does its remaining HP in damage to all adjacent creatures, half on a DC 10 DEX save. Then, the Mutant dies.
Boiling Blood.Starting turn at 5 HP or less: The Mutant does not move or take an action. At the beginning of its next turn, Mutant's HP resets to maximum and then goes Splat!
ACTIONS: Choose one.
  • Blargh!(1 use) 4d4+4 (Cone 4) necrotic, DC 11 DEX save for half.
  • Thump.2d4+2 On crit: Blargh! recharges.
Splat!When crit, does its remaining HP in damage to all adjacent creatures, half on a DC 10 DEX save. Then, the Mutant dies.
Boiling Blood.Starting turn at 5 HP or less: The Mutant does not move or take an action. At the beginning of its next turn, Mutant's HP resets to maximum and then goes Splat!
ACTIONS:
  • Claws!1d4+3 (x2). On damage (both hit): Poisoned. (Magical healing ends.)