Level 3
Celestial Ascension.
Your Patron grants you knowledge of Radiant spells. Your shadow minions become beings of pure blinding light. Your Shadow Blast and minions deal radiant damage.
Radiant Revival.
(KEY/Safe Rest) Until the end of the round damage dealt by your Shadow Blast and Minions gives temp HP instead. This temp HP is lost at the end of combat
Level 7
Divine intervention.
(1/round) Free reaction: command a shadow minion to interpose.
Radiant Revival (2).
You can heal HP instead of giving temp HP. Choose 1 Radiant utility spell.
Level 11
Miraculous Resurrection.
(1/safe rest) Reaction (when an ally gains dying): heal them for half of their max HP or 1 wound. All enemies within Reach 2 of that ally become Blinded until the end of their next turn.
Level 15
Divine descent.
(1/safe rest) Action: For 1 round you are immune to all damage and all of your abilities that heal HP heal for double.