squeekie
Lvl 2 large beast
If the Auroch can move 4 spaces before an attack they roll the attack with advantage, on damage prone if dc10 strength save fails
- •Gore.2d8+4
- •Stomp.2d8+4
Lvl 1
- Rend.2d8+2
Lvl 2 large
- Rend.2d8+4
Lvl 1 large beast
- Kick.2d8+2
Lvl 2
- Rend.2d8+4
Creatures (or a creature) who hear this make a WIL save (DC14)or are Frightened for 1 turn. 1/Encounter
Attacks also knockback a number of spaces equal to the primary die rolled.
+3 speed if moving toward enemies.
- •Rend and Tear.
3d10+7
- •Charge and Bite.
Move up to speed and do a bite attack. 1d10+6, then DC 14 STR save or also knocked Prone.
At 87 HP the Dire Bear becomes enraged and gains access to Aggressive
The Dire Bear is dying! 44 more damage and she dies. Until then, its Attacks use d12s instead of d8s.
Lvl 3 large beast
Advantage on attacks when an ally is adjacent to the target.
- Bite.2d8+6
On crit: Prone
Lvl 1/4 beast
- •Kick.1d4+1
- •Bite.1d4+1
Lvl 1/3 large beast
- Kick.1d6+2
Lvl 8 undead
Can move through objects and other creatures. Living creatures touched this way take 3 psychic damage.
The Ghost can possess a living creature by entering its body and attempting to take control of it, on a failed WIL save of DC14 the ghost succeeds and the target is now controlled by the ghost. The possession ends when target reaches 0 hp or the Ghost leaves the body voluntarily.
- Withering Touch.3d8+12
Lvl 4 large
Treat the highest die rolled as the Primary Die. On crit: knock Prone.
- Rend.2d10+7
Lvl 3 beast
Invisible until they attack.
- Rend.2d8+6
Lvl 3 large beast
Advantage on attacks when an ally is adjacent to the target.
- •Rend.2d8+6
- •Roar.
Frighten enemies within Range on a failed DC11 WIL save. 1/encounter.
Lvl 3 large
Can jump 8 squares long or 4 squares high with no running speed
- Claws.2d8+6
Lvl 6 large
Can jump 8 squares long or 4 squares high with no running speed
When hit by a melee attack, the attacker takes 1d4 piercing damage in return.
- Claws.2d8+12
Lvl 1/3 small
- Claw.1d6+2
Lvl 1
Can jump 4 squares long or 2 squares high with no running speed
- Claw.2d8+2
Lvl 2 beast
Invisible until they attack.
- Rend.2d8+4
Lvl 8 undead
Poltergeist can as an action manipulate the environment around them using nearby items and furnitures as weapons and as means to block paths
It can move through objects and other creatures. Living creatures touched this way take 3 psychic damage.
- •Tiny Item.1d6 +12
- •Small Item.1d8+12
- •Medium Item.1d10+12
- •Large Item.1d12+12
- •Corrupting Touch.1d4+16
On damage: 1 wound
Lvl 1/2 large
- Kick.1d6+3
Lvl 5 large beast
On hit: Grapples.
With a 2 square running start, it can jump up to 5 squares.
- Bite.2d10+8
Lvl 2 large beast
If the Warhorse moves at least 4 spaces straight towards a creature and hits with Hooves, the target must make a DC 10 STR save or be knocked Prone.
- Kick.2d8+2
Lvl 1 beast
Advantage on attacks when an ally is adjacent to the target.
- Bite.2D8+2
On crit: Prone
Lvl 10 undead
Can move through objects and other creatures. Living creatures touched this way take 3 psychic damage.
- Soul Rend (2×). (Range 8).1d4+10
On damage: deal 1 Wound.