S

squeekie

Lvl 2 large beast

34
Trampling Charge.If the Auroch can move 4 spaces before an attack they roll the attack with advantage, on damage prone if dc10 strength save fails
ACTIONS: Choose one.
  • Gore.2d8+4
  • Stomp.2d8+4

Lvl 1

26
ACTIONS:
  • Rend.2d8+2

Lvl 2 large

34
ACTIONS:
  • Rend.2d8+4

Lvl 1 large beast

0
ACTIONS:
  • Kick.2d8+2

Lvl 2

1234
ACTIONS:
  • Rend.2d8+4
Level 6 Solo Huge Beast
175
Str+, Wil-
Fearsome roar.Creatures (or a creature) who hear this make a WIL save (DC14)or are Frightened for 1 turn. 1/Encounter
Brute.Attacks also knockback a number of spaces equal to the primary die rolled.
Aggressive. While bloodied.+3 speed if moving toward enemies.
ACTIONS: After each hero's turn choose one
  • Rend and Tear.3d10+7
  • Charge and Bite.Move up to speed and do a bite attack. 1d10+6, then DC 14 STR save or also knocked Prone.

BLOODIED: At 87 HP the Dire Bear becomes enraged and gains access to Aggressive

LAST STAND: The Dire Bear is dying! 44 more damage and she dies. Until then, its Attacks use d12s instead of d8s.

Lvl 3 large beast

1041
Pack Tactics.Advantage on attacks when an ally is adjacent to the target.
ACTIONS: Choose one.
  • Bite.2d8+6 On crit: Prone

Lvl 1/4 beast

812
ACTIONS: Choose one.
  • Kick.1d4+1
  • Bite.1d4+1

Lvl 1/3 large beast

815
ACTIONS: Choose one.
  • Kick.1d6+2

Lvl 8 undead

6091
Incorporeal.Can move through objects and other creatures. Living creatures touched this way take 3 psychic damage.
Possession (Recharge 6).The Ghost can possess a living creature by entering its body and attempting to take control of it, on a failed WIL save of DC14 the ghost succeeds and the target is now controlled by the ghost. The possession ends when target reaches 0 hp or the Ghost leaves the body voluntarily.
ACTIONS:
  • Withering Touch.3d8+12

Lvl 4 large

49
Brutal.Treat the highest die rolled as the Primary Die. On crit: knock Prone.
ACTIONS:
  • Rend.2d10+7

Lvl 3 beast

841
Sneak.Invisible until they attack.
ACTIONS:
  • Rend.2d8+6

Lvl 3 large beast

841
Pack Tactics.Advantage on attacks when an ally is adjacent to the target.
ACTIONS: Choose one.
  • Rend.2d8+6
  • Roar.Frighten enemies within Range on a failed DC11 WIL save. 1/encounter.

Lvl 3 large

1241
Standing Leap.Can jump 8 squares long or 4 squares high with no running speed
ACTIONS:
  • Claws.2d8+6

Lvl 6 large

1268
Standing Leap.Can jump 8 squares long or 4 squares high with no running speed
Spiked.When hit by a melee attack, the attacker takes 1d4 piercing damage in return.
ACTIONS:
  • Claws.2d8+12

Lvl 1/3 small

15
ACTIONS:
  • Claw.1d6+2
Standing Leap.Can jump 4 squares long or 2 squares high with no running speed
ACTIONS:
  • Claw.2d8+2

Lvl 2 beast

1034
Sneak.Invisible until they attack.
ACTIONS: Choose one.
  • Rend.2d8+4

Lvl 8 undead

H6055
Manipulate environment.Poltergeist can as an action manipulate the environment around them using nearby items and furnitures as weapons and as means to block paths
Incorporeal.It can move through objects and other creatures. Living creatures touched this way take 3 psychic damage.
ACTIONS: Choose one.
  • Tiny Item.1d6 +12
  • Small Item.1d8+12
  • Medium Item.1d10+12
  • Large Item.1d12+12
  • Corrupting Touch.1d4+16 On damage: 1 wound

Lvl 1/2 large

1218
ACTIONS: Choose one.
  • Kick.1d6+3

Lvl 5 large beast

858
Grappler.On hit: Grapples.
Pounce.With a 2 square running start, it can jump up to 5 squares.
ACTIONS:
  • Bite.2d10+8

Lvl 2 large beast

1234
Trampling Charge.If the Warhorse moves at least 4 spaces straight towards a creature and hits with Hooves, the target must make a DC 10 STR save or be knocked Prone.
ACTIONS: Choose one.
  • Kick.2d8+2

Lvl 1 beast

1026
Pack Tactics.Advantage on attacks when an ally is adjacent to the target.
ACTIONS: Choose one.
  • Bite.2D8+2 On crit: Prone

Lvl 10 undead

H660
Incorporeal.Can move through objects and other creatures. Living creatures touched this way take 3 psychic damage.
ACTIONS: Choose one.
  • Soul Rend (2×). (Range 8).1d4+10 On damage: deal 1 Wound.