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Auroch
34

Speed: 6

HP: 34

Lvl 2 large beast
Trampling Charge.If the Auroch can move 4 spaces before an attack they roll the attack with advantage, on damage prone if dc10 strength save fails
ACTIONS: Choose one.
  • Gore.2d8+4
  • Stomp.2d8+4
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Level 6 Solo Huge Beast
175
Str+, Wil-

HP: 175

Saves: Str+, Wil-

Dire Bear
Fearsome roar.Creatures (or a creature) who hear this make a WIL save (DC14)or are Frightened for 1 turn. 1/Encounter
Brute.Attacks also knockback a number of spaces equal to the primary die rolled.
Aggressive. While bloodied.+3 speed if moving toward enemies.
ACTIONS: After each hero's turn choose one
  • Rend and Tear.3d8+10
  • Charge and Bite.Move up to speed and do a bite attack. 1d10+6, then DC 14 STR save or also knocked Prone.

BLOODIED: At 87 HP the Dire Bear becomes enraged and gains access to Aggressive

LAST STAND: The Dire Bear is dying! 44 more damage and she dies. Until then, its Attacks use d12s instead of d8s.

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Dire Wolf
1041

Speed: 10

HP: 41

Lvl 3 large beast
Pack Tactics.Advantage on attacks when an ally is adjacent to the target.
ACTIONS: Choose one.
  • Bite.2d8+6 On crit: Prone
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Donkey
812

Speed: 8

HP: 12

Lvl 1/4 beast
ACTIONS: Choose one.
  • Kick.1d4+1
  • Bite.1d4+1
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Draft Horse
815

Speed: 8

HP: 15

Lvl 1/3 large beast
ACTIONS: Choose one.
  • Kick.1d6+2
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Ghost
691

Fly: 6

HP: 91

Lvl 8 undead
Incorporeal.Can move through objects and other creatures. Living creatures touched this way take 3 psychic damage.
Possession (Recharge 6).The Ghost can possess a living creature by entering its body and attempting to take control of it, on a failed WIL save of DC14 the ghost succeeds and the target is now controlled by the ghost. The possession ends when target reaches 0 hp or the Ghost leaves the body voluntarily.
ACTIONS:
  • Withering Touch.3d8+12
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Grizzly Bear
49

Speed: 6

HP: 49

Lvl 4, large
Brutal.Treat the highest die rolled as the Primary Die. On crit: knock Prone.
ACTIONS:
  • Rend.2d8+9
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Leopard
841

Speed: 8

HP: 41

Lvl 3 beast
Sneak.Invisible until they attack.
ACTIONS:
  • Rend.2d8+6
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Lion
841

Speed: 8

HP: 41

Lvl 3 large beast
Pack Tactics.Advantage on attacks when an ally is adjacent to the target.
ACTIONS: Choose one.
  • Rend.2d8+6
  • Roar.Frighten enemies within Range on a failed DC11 WIL save. 1/encounter.
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Moorbounder
1241

Speed: 12

HP: 41

Lvl 3, large
Standing Leap.Can jump 8 squares long or 4 squares high with no running speed
ACTIONS:
  • Claws.2d8+6
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Moorbounder, Bristled
1268

Speed: 12

HP: 68

Lvl 6, large
Standing Leap.Can jump 8 squares long or 4 squares high with no running speed
Spiked.When hit by a melee attack, the attacker takes 1d4 piercing damage in return.
ACTIONS:
  • Claws.2d8+12
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Moorbounder, Young
926

Speed: 9

HP: 26

Lvl 1, medium
Standing Leap.Can jump 4 squares long or 2 squares high with no running speed
ACTIONS:
  • Claw.2d8+2
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Panther
1034

Speed: 10

HP: 34

Lvl 2 beast
Sneak.Invisible until they attack.
ACTIONS: Choose one.
  • Rend.2d8+4
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Poltergeist
H655

Armor: Heavy

Fly: 6

HP: 55

Lvl 8 undead
Manipulate environment.Poltergeist can as an action manipulate the environment around them using nearby items and furnitures as weapons and as means to block paths
Incorporeal.It can move through objects and other creatures. Living creatures touched this way take 3 psychic damage.
ACTIONS: Choose one.
  • Tiny Item.1d6 +12
  • Small Item.1d8+12
  • Medium Item.1d10+12
  • Large Item.1d12+12
  • Corrupting Touch.1d4+16 On damage: 1 wound
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Riding Horse
1218

Speed: 12

HP: 18

Lvl 1/2, large
ACTIONS: Choose one.
  • Kick.1d6+3
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Smilodon
858

Speed: 8

HP: 58

Lvl 5 large beast
Grappler.On hit: Grapples.
Pounce.With a 2 square running start, it can jump up to 5 squares.
ACTIONS:
  • Bite.2d10+8
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War Horse
1234

Speed: 12

HP: 34

Lvl 2 large beast
Trampling Charge.If the Warhorse moves at least 4 spaces straight towards a creature and hits with Hooves, the target must make a DC 10 STR save or be knocked Prone.
ACTIONS: Choose one.
  • Kick.2d8+2
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Wolf
1026

Speed: 10

HP: 26

Lvl 1 beast
Pack Tactics.Advantage on attacks when an ally is adjacent to the target.
ACTIONS: Choose one.
  • Bite.2D8+2 On crit: Prone
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Wraith
H660

Armor: Heavy

Fly: 6

Speed: 6

HP: 60

Lvl 10 undead
Incorporeal.Can move through objects and other creatures. Living creatures touched this way take 3 psychic damage.
ACTIONS: Choose one.
  • Soul Rend (2×). (Range 8).1d4+10 On damage: deal 1 Wound.
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