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Cave Bear
49

Speed: 6

HP: 49

Lvl 4, large
Brutal.Treat the highest die rolled as the Primary Die. On crit: knock Prone.
ACTIONS:
  • Rend.2d8+9
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Level 6 Solo Huge Beast
175
Str+, Wil-

HP: 175

Saves: Str+, Wil-

Dire Bear
Fearsome roar.Creatures (or a creature) who hear this make a WIL save (DC14)or are Frightened for 1 turn.
Brute.Attacks also knockback a number of spaces equal to the primary die rolled.
Aggressive. While bloodied.+3 speed if moving toward enemies.
ACTIONS: Choose one.
  • Rend and Tear.3d8+10
  • Charge and Bite.Move up to speed and do a bite attack. 1d10+6, then DC 14 STR save or also knocked Prone.

BLOODIED: At 87 HP the Dire Bear becomes enraged and gains access to Aggressive

LAST STAND: The Dire Bear is dying! 44 more damage and she dies. Until then, its Attacks use d12s instead of d8s.

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Polar bear
49

Speed: 6

HP: 49

Lvl 4, large
Brutal.Treat the highest die rolled as the Primary Die. On crit: knock Prone.
ACTIONS:
  • Rend.2d8+9
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Swamp Panther
1241

Speed: 12

HP: 41

Lvl 3, large
Standing Leap.Can jump 8 squares long or 4 squares high with no running speed
ACTIONS:
  • Claws.2d8+6
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Swamp Panther, Bristled
1268

Speed: 12

HP: 68

Lvl 6, large
Standing Leap.Can jump 8 squares long or 4 squares high with no running speed
Spiked.When hit by a melee attack, the attacker takes 1d4 piercing damage in return.
ACTIONS:
  • Claws.2d8+12
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Swamp Panther, Young
926

Speed: 9

HP: 26

Lvl 1, medium
Standing Leap.Can jump 4 squares long or 2 squares high with no running speed
ACTIONS:
  • Claw.2d8+2
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