S
squeekie
Fearsome roar.Creatures (or a creature) who hear this make a WIL save (DC14)or are Frightened for 1 turn. 1/Encounter
Brute.Attacks also knockback a number of spaces equal to the primary die rolled.
Aggressive. While bloodied.+3 speed if moving toward enemies.
ACTIONS: After each hero's turn choose one
- Rend and Tear.3d10+7
- Charge and Bite.Move up to speed and do a bite attack. 1d10+6, then DC 14 STR save or also knocked Prone.
BLOODIED: At 87 HP the Dire Bear becomes enraged and gains access to Aggressive
LAST STAND: The Dire Bear is dying! 44 more damage and she dies. Until then, its Attacks use d12s instead of d8s.
Incorporeal.Can move through objects and other creatures. Living creatures touched this way take 3 psychic damage.
Possession (Recharge 6).The Ghost can possess a living creature by entering its body and attempting to take control of it, on a failed WIL save of DC14 the ghost succeeds and the target is now controlled by the ghost. The possession ends when target reaches 0 hp or the Ghost leaves the body voluntarily.
ACTIONS:
- Withering Touch.3d8+12
Brutal.Treat the highest die rolled as the Primary Die. On crit: knock Prone.
ACTIONS:
- Rend.2d10+7
Standing Leap.Can jump 8 squares long or 4 squares high with no running speed
ACTIONS:
- Claws.2d8+6
Standing Leap.Can jump 8 squares long or 4 squares high with no running speed
Spiked.When hit by a melee attack, the attacker takes 1d4 piercing damage in return.
ACTIONS:
- Claws.2d8+12
Standing Leap.Can jump 4 squares long or 2 squares high with no running speed
ACTIONS:
- Claw.2d8+2
Manipulate environment.Poltergeist can as an action manipulate the environment around them using nearby items and furnitures as weapons and as means to block paths
Incorporeal.It can move through objects and other creatures. Living creatures touched this way take 3 psychic damage.
ACTIONS: Choose one.
- Tiny Item.1d6 +12
- Small Item.1d8+12
- Medium Item.1d10+12
- Large Item.1d12+12
- Corrupting Touch.1d4+16 On damage: 1 wound