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D6 Minion.

Damage in excess of 6 spills over to Minions also in reach or minions in the line of fire (for ranged attacks).

Choose one
  • Stab.

    1d6 Reach 1

  • Shoot.

    1d6 Range 8

H445
Choose one.
  • 2x Wing Attack Reach 2.2d8+4

    slashing per target. On CRIT‼️ target is pushed away 3 spaces.

  • Stone Claws Reach 1.3d8+10

    Slashing, On CRIT‼️ the target is Dazed.

Lvl 6

360
False Appearance (Object Form Only).

While the mimic remains motionless, they are indistinguishable from an ordinary object.

Choose one.
  • Pseudopod (Reach 2).1d8+5

    Bludgeoning. If the target is a Large or smaller creature, they are Grappled, DC13 STR to escape.

  • Gnashing Maw (Reach 1).1d8+5

    If the target is grappled, the attack instead does 2d8+10 damage.

  • Envelope.

    While grappling a creature the mimic can shapeshift to envelope them. An enveloped creature is no longer grappled, but they can’t breathe, are blinded, and restrained, have total cover against attacks and other effects outside the mimic, and take 5d8 acid damage at the start of each of the mimic’s turns. When the mimic moves, the enveloped creature moves with them. Action: DC13 STR Escape.

Lvl 4

M39
Hit 'Em Wear It Hurts.

When the scoundrel has advantage on a weapon attack roll, the attack deals an extra 2d4 damage on a hit.

Attacks, choose one.
  • Rapier Reach 1.1d8+2

    On damage the Scoundrel can make a Dagger attack against the same target with advantage.

  • Dagger Reach 1/Range 4.1d4+2

    3d4+2 if with advantage.

Level 6 Solo Mage

175
WIL+ STR-
Crackling Thunder.

Enemies within Reach 1 of Sir Generro at the start of their turn take 4 lightning damage.

Choose one.
  • Arcane Blast, Reach 2.

    Move 1 and do 2d6+4 lightning damage to 1 target.

  • Unleashed Lightning, Reach 2.

    (2 Use) A enemy in range if hit takes 3d8+12 lightning damage. If another enemy is within Reach 2 of that hit enemy they are hit as well, if another is within Reach 2 of that enemy, they are also hit. Continue to chain until no un-hit enemies are within Reach 2 of the last hit enemy.

    • -- This attack cannot CRIT‼️.
    • -- On a miss Sir Generro takes 3d8 Lightning Damage and gains the Smoldering Condition.
  • Lightning Step.

    Teleport 6. Creatures within Reach 1 of your starting location take 1d4 lightning damage.

BLOODIED:

At 85HP Sir Generro Lightning Step damage increases to 3d4.

LAST STAND:

Gain 60HP. Unleashed Lightning 1 uses, can move 2 spaces before casting, instead of d8s roll d12.