Orc Warband
Enrage.When crit: deal 5 damage to an adjacent enemy
Stand Your Ground!Allied Orcs attacks with advantage so long as
you have not moved (or been moved) since your last turn.
ACTIONS:
- Battle Horn (1/encounter). Trigger every allied Orc's Enrage ability.
Enrage.When crit: deal 5 damage to an adjacent enemy
ACTIONS: Choose one.
- Elemental Blast.1d8+8 Range 8, half damage to an adjacent character
- Havoc (2/ encounter).1d10+10 2x2 Area within Range 8, On hit: Push 2
Enrage.When crit: deal 5 damage to an adjacent enemy
Shielded.Ranged attacks have disadvantage, acts as cover for allies
ACTIONS:
- Shield Bash.1d6+4 On hit: Push 1 and Prone
Enrage.When crit: deal 5 damage to an adjacent enemy
ACTIONS: Choose one.
- Battleaxe.1d10+4
- Javelin.1d6+4