5e SRD – Aberrations
Deep Sea.Can breathe air and water. Immune to poison.
ACTIONS: Choose one.
- Pincer (2×).2d10+5 On hit: Grappled (escape DC 14)
- Tentacles.(up to 2 Grappled creatures) DC 14 STR save or Dazed (1 turn) and disadvantage on next attempt to break grapple.
Goopy Ground.The area around the Mouther is Difficult Terrain (Reach 2)
Gibbering Madness.Any creature that can hear the Mouther (Reach 4) at the start of their turn makes a DC 12 WIL save. On failure, roll 1d4. 3: use all movement in a random direction. 4: make a melee attack against a random creature if possible.
ACTIONS: Choose one.
- Bite.2d8+8 On crit: Prone
- Spit (2 uses).DC 13 DEX save or Blinded for 1 round. (Range 2; 3×3 area)