5e SRD – Aberrations

Lvl 10 large aberration

M695
Deep Sea.Can breathe air and water. Immune to poison.
ACTIONS: Choose one.
  • Pincer (2×).2d10+5 On hit: Grappled (escape DC 14)
  • Tentacles.(up to 2 Grappled creatures) DC 14 STR save or Dazed (1 turn) and disadvantage on next attempt to break grapple.

Lvl 5 aberration

2252
Goopy Ground.The area around the Mouther is Difficult Terrain (Reach 2)
Gibbering Madness.Any creature that can hear the Mouther (Reach 4) at the start of their turn makes a DC 12 WIL save. On failure, roll 1d4. 3: use all movement in a random direction. 4: make a melee attack against a random creature if possible.
ACTIONS: Choose one.
  • Bite.2d8+8 On crit: Prone
  • Spit (2 uses).DC 13 DEX save or Blinded for 1 round. (Range 2; 3×3 area)