Gibbering Mouther

Lvl 5 aberration

2252
Goopy Ground.

The area around the Mouther is Difficult Terrain (Reach 2)

Gibbering Madness.

Any creature that can hear the Mouther (Reach 4) at the start of their turn makes a DC 12 WIL save. On failure, roll 1d4. 3: use all movement in a random direction. 4: make a melee attack against a random creature if possible.

Choose one.
  • Bite.2d8+8

    On crit: Prone

  • Spit (2 uses).

    DC 13 DEX save or Blinded for 1 round. (Range 2; 3×3 area)