Gibbering Mouther
2252
Swim: 2
Speed: 2
HP: 52
Lvl 5 aberration
Goopy Ground.The area around the Mouther is Difficult Terrain (Reach 2)
Gibbering Madness.Any creature that can hear the Mouther (Reach 4) at the start of their turn makes a DC 12 WIL save. On failure, roll 1d4. 3: use all movement in a random direction. 4: make a melee attack against a random creature if possible.
ACTIONS: Choose one.
- Bite.2d8+8 On crit: Prone
- Spit (2 uses).DC 13 DEX save or Blinded for 1 round. (Range 2; 3×3 area)