Dragon Town and the Darkness Below

Adapted from JP Coovert's Dragon Town and the Darkness Below: https://jpcoovert.com/products/dragon-town-special-edition-box-set

Lvl 2 catfolk

830
Surprise Attack.

Automatically Crit and deal +1d6 to a Distracted target.

Choose one.
  • Claw or Dagger.2d8+4
  • Clowder.

    Taunt a target until the end of your next turn, or it is damaged.

  • Smoke Bomb.

    Fill a 6x6 area with smoke for 5 rounds, granting Cover. DC 10 WIL save or enemies Dazed. Then, move 8. 1/encounter.

Corrupted.

Attacks the enemy with the most magical items.

  • Pincers.2d10+2

    On crit: Grappled

464
Amorphous.

The slime can squeeze through spaces as small as 1 inch. Attacks with bladed weapons split the slime into two smaller slimes (HP divided). A slime can spend its action to merge with an adjacent slime of the same size to form one size larger (HP added).

Corrosive.

Any damage caused by the slime inflicts +1 Corroded.

Choose one:
  • Smash.4d6+6
  • Engulf.

    Absorb the target, Restraining them. Unerringly deal 4d6 damage at beginning of target's turn. DC 12 STR save to escape.

Lvl 1 small furry humanoid

Goatlins
M625
Kick.

As a Reaction whenever an enemy enters the space directly behind you, make a 1d6 attack. On crit: Dazed.

  • Headbutt.

    Move in a straight line up exactly 6 spaces, knocking anyone in the path Prone. THEN:

  • Billy Club (2x).1d6+1
Level 2 Solo Goatlin
M75
WIL+, STR+
Kick.

As a Reaction whenever an enemy enters the space directly behind you, make a 1d6 attack. On crit: Dazed.

After each hero's turn, choose one:
  • Grandpap's Pitchfork.

    Move 6, attack for 2d6+2 (Reach 2)

  • Chomp.

    Rip an enemy's weapon from their hands and make two attacks against them with it! DC 12 Might check to retrieve weapon.

BLOODIED:

When Horn Head Boss Beard is reduced to 37 HP, he bleats loudly for nearby Goatlins to join the fight. They do not.

LAST STAND:

Horn Head Boss Beard is dying! 20 more damage and he dies.

432
Amorphous.

The slime can squeeze through spaces as small as 1 inch. Attacks with bladed weapons split the slime into two smaller slimes (HP divided). A slime can spend its action to merge with an adjacent slime of the same size to form one size larger (HP added).

Corrosive.

Any damage caused by the slime inflicts +1 Corroded.

  • Smack.2d6+6
Amorphous.

The slime can squeeze through spaces as small as 1 inch. Attacks with bladed weapons split the slime into two smaller slimes (HP divided). A slime can spend its action to merge with an adjacent slime of the same size to form one size larger (HP added).

Corrosive.

Any damage caused by the slime inflicts +1 Corroded.

  • Slap.1d6+2

Lvl 1/4 small

Slimes
48
Amorphous.

The slime can squeeze through spaces as small as 1 inch. Attacks with bladed weapons split the slime into two smaller slimes (HP divided). A slime can spend its action to merge with an adjacent slime of the same size to form one size larger (HP added).

Corrosive.

Any damage caused by the slime inflicts +1 Corroded.

  • Tap.1d6

This candle cannot be extinguished through by any means (even magical!)

from Dragon Town and the Darkness Below