Dragon Town and the Darkness Below
Adapted from JP Coovert's Dragon Town and the Darkness Below: https://jpcoovert.com/products/dragon-town-special-edition-box-set
Lvl 2 catfolk
Automatically Crit and deal +1d6 to a Distracted target.
- •Claw or Dagger.2d8+4
- •Clowder.
Taunt a target until the end of your next turn, or it is damaged.
- •Smoke Bomb.
Fill a 6x6 area with smoke for 5 rounds, granting Cover. DC 10 WIL save or enemies Dazed. Then, move 8. 1/encounter.
Lvl 2 large
Attacks the enemy with the most magical items.
- Pincers.2d10+2
On crit: Grappled
Lvl 4 huge
SlimesThe slime can squeeze through spaces as small as 1 inch. Attacks with bladed weapons split the slime into two smaller slimes (HP divided). A slime can spend its action to merge with an adjacent slime of the same size to form one size larger (HP added).
Any damage caused by the slime inflicts +1 Corroded.
- •Smash.4d6+6
- •Engulf.
Absorb the target, Restraining them. Unerringly deal 4d6 damage at beginning of target's turn. DC 12 STR save to escape.
As a Reaction whenever an enemy enters the space directly behind you, make a 1d6 attack. On crit: Dazed.
- •Headbutt.
Move in a straight line up exactly 6 spaces, knocking anyone in the path Prone. THEN:
- •Billy Club (2x).1d6+1
As a Reaction whenever an enemy enters the space directly behind you, make a 1d6 attack. On crit: Dazed.
- •Grandpap's Pitchfork.
Move 6, attack for 2d6+2 (Reach 2)
- •Chomp.
Rip an enemy's weapon from their hands and make two attacks against them with it! DC 12 Might check to retrieve weapon.
When Horn Head Boss Beard is reduced to 37 HP, he bleats loudly for nearby Goatlins to join the fight. They do not.
Horn Head Boss Beard is dying! 20 more damage and he dies.
Lvl 2 large
SlimesThe slime can squeeze through spaces as small as 1 inch. Attacks with bladed weapons split the slime into two smaller slimes (HP divided). A slime can spend its action to merge with an adjacent slime of the same size to form one size larger (HP added).
Any damage caused by the slime inflicts +1 Corroded.
- Smack.2d6+6
Lvl 1/2
SlimesThe slime can squeeze through spaces as small as 1 inch. Attacks with bladed weapons split the slime into two smaller slimes (HP divided). A slime can spend its action to merge with an adjacent slime of the same size to form one size larger (HP added).
Any damage caused by the slime inflicts +1 Corroded.
- Slap.1d6+2
Lvl 1/4 small
SlimesThe slime can squeeze through spaces as small as 1 inch. Attacks with bladed weapons split the slime into two smaller slimes (HP divided). A slime can spend its action to merge with an adjacent slime of the same size to form one size larger (HP added).
Any damage caused by the slime inflicts +1 Corroded.
- Tap.1d6
This candle cannot be extinguished through by any means (even magical!)
from Dragon Town and the Darkness Below