Fluxscar Mutants

Fluxscar mutants only know hatred. They have no strategy and no higher intelligence. They are, effectively, "fast zombies", and they fight to the death.

Lvl 2 large

Fluxscar Mutant
3535
Splat!When crit, does its remaining HP in damage to all adjacent creatures, half on a DC 10 DEX save. Then, the Mutant dies.
Boiling Blood.Starting turn at 5 HP or less: The Mutant does not move or take an action. At the beginning of its next turn, Mutant's HP resets to maximum and then goes Splat!
ACTIONS:
  • Hamfist!2d4+12. On crit: Prone. On miss: Clod becomes Prone.
Splat!When crit, does its remaining HP in damage to all adjacent creatures, half on a DC 10 DEX save. Then, the Mutant dies.
Boiling Blood.Starting turn at 5 HP or less: The Mutant does not move or take an action. At the beginning of its next turn, Mutant's HP resets to maximum and then goes Splat!
ACTIONS: Choose one.
  • Blargh!(1 use) 4d4+4 (Cone 4) necrotic, DC 11 DEX save for half.
  • Thump.2d4+2 On crit: Blargh! recharges.
Splat!When crit, does its remaining HP in damage to all adjacent creatures, half on a DC 10 DEX save. Then, the Mutant dies.
Boiling Blood.Starting turn at 5 HP or less: The Mutant does not move or take an action. At the beginning of its next turn, Mutant's HP resets to maximum and then goes Splat!
ACTIONS:
  • Claws!1d4+3 (x2). On damage (both hit): Poisoned. (Magical healing ends.)