Dark Sun - Giants Attack

LOOT: giant's hair (3d10m), worthless trinkets worn as ornaments. Levitating runner: molten metal slag ornaments, scarifications in the shape of spells.

Lvl 8 huge giant

8105
Brute.

On hit: knockback Primary Die spaces.

Psionic Field.

1/turn, halve damage for free. If psychic, negate entirely.

Natural Weaponry.

1/turn, after he hits with the Greatclub, the enemy rolls STR DC15 or:

Venomous Bite: they become Poisoned and the next attack against them is Vicious.

Oversized Horns: double the effect of Brute.

Tusk Gore: crit on 5 and 6.

Choose one.
  • Greatclub (2x).

    1d6+10 bludgeoning.

  • Homing Boulder!

    (Range 16, AoE burst 1) 2d6+15 bludgeoning.

8150
Brute.

On hit: knockback Primary Die spaces.

Psionic Field.

1/turn, halve damage for free. If psychic, negate entirely.

Natural Weaponry.

1/turn, after the giant hits with Smash!, the enemy rolls STR DC16 or:

Venomous Bite: they become Poisoned and the next attack against them is Vicious.

Oversized Horns: double the effect of Brute if Move 4 before at least.

Tusk Gore: crit on 5 and 6 and 1/2 damage on another target within Reach 2.

Choose one.
  • Smash!

    1d6+10 bludgeoning.

  • Homing Boulder! (2 uses).

    (Range 12, arc 4) 1d6+10 bludgeoning, on crit: +10 damage.

Lvl 1/3 small lizardfolk Minion

Silt Runners
15
Silt Run.

Can move across silt and water as if normal terrain, but sinks if it stops its Move there. Negated if Slowed.

  • Claw.

    1d6 slashing (minion rules).

1532
Silt Run.

Can move across silt and water as if normal terrain, but sinks if it stops its Move there. Negated if Slowed.

Tribe Control.

Can force other Silt Runners to Interpose for him. When another Silt Runner attacks during its Move, it adds 2 to the damage.

Choose one.
  • Claws.

    1d6+1 slashing, then...

  • Bite.

    1d6+6 piercing, on crit: gain half that in temp HP.

Lvl 5 small lizardfolk

Silt Runners
1560
Silt Run.

Can move across silt and water as if normal terrain, but sinks if it stops its Move there. Negated if Slowed.

Choose either of the first two, then Silt Blessing.
  • Mind Claws.

    (Range 8) 2d6+4 slashing, on damage: Taunted.

  • Heavy Bite.

    1d6+10 piercing, WIL DC 13 or Slowed for 1 minute.

  • Silt Blessing.

    (Reach 2, Silt Runner only, concentration) the creature gains an aura with Reach 4: it provides Cover and ignores difficult terrain. When it Moves, every square traversed becomes silt as well.