The Weasel Looters Gang
The gang runs in, steals and runs away in a single motion. They are not fond of facing their foes, and turn heels whenever their initial strategy fails.
Level 3 Solo Beastfolk Bandit
Weasel LootersOn being damaged, move 2 and ignore opportunity attacks. Move ignores Difficult terrain.
Willy's attacks are Vicious. Negate for 1 turn when a hero reduces damage to 0 or is no longer Dying.
- •Dart Throw.
Move 6, then 2x 1d4+2 piercing (Range 4). If a hero is next to Cover, on two hits: Restrained, end STR DC 11.
- •Vicious Bite (1 use).
Move 4, then 2d4+5, any die can crit. On crit: target is Prone.
- •Furniture Armor.
Willy has Cover and Heavy armor. Ends with any fire or bludgeoning damage.
At 50 HP, Willy goes mad with fear. His Vicious Bite recharges; the DC and damage of his attacks increases by 1.
Willy is on his last leg! 30 more HP and he surrenders. All his Moves are increased by 4. He throws 1 extra dart with every action. Vicious Bite recharges again.
Lvl 1/2 bandit
Weasel LootersOn being damaged, move 2 and ignore opportunity attacks. Move ignores Difficult terrain.
On hit: STR DC 10 or Poisoned for 2 turns.
- Dart Throw.
(Range 4) 1d4+3 piercing.