Fluxscar Mutant

Their minds and their bodies twisted by pits of demonfire that have burned for five hundred years, these mutants always fight to the death.

Splat!When crit, does its remaining HP in damage to all adjacent creatures, half on a DC 10 DEX save. Then, the Mutant dies.
Boiling Blood.Starting turn at 5 HP or less: The Mutant does not move or take an action. At the beginning of its next turn, Mutant's HP resets to maximum and then goes Splat!

Lvl 1/2

3812
ACTIONS:
  • Claws!1d4+3 (x2). On damage (both hit): Poisoned. (Magical healing ends.)

Lvl 1

325
ACTIONS: Choose one.
  • Blargh!(1 use) 4d4+4 (Cone 4) necrotic, DC 11 DEX save for half.
  • Thump.2d4+2 On crit: Blargh! recharges.

Lvl 2 large

3535
ACTIONS:
  • Hamfist!2d4+12. On crit: Prone. On miss: Clod becomes Prone.