Water Slimes

These creatures are a strange mix of water based elemental energy and magical life. They are not highly intelligent, and only focus on finding food - fresh water. Heroes need not be too worried about these beasts - unless they are the best source of water around.

An easy way to do a D3 is to roll a D6, using half of the result, rounding up.

Blood Thirsty.

Whenever you hit a Bloodied creature for the first time, you deal an extra (3 × Level) damage and restore HP equal to the extra damage.

Lvl 1 small ooze

222
Digestive Touch.

Contact with you grants the Digested condition. Your attacks deal X extra damage, where X is the number of times a creature has been Digested this encounter.

Choose one:
  • Jump.

    Jump up to 6 squares, then attack all adjacent creatures for 1d3.

  • Tackle.3d3.

These small creatures are the most basic of water Slimes. Being empowered by water makes them more dangerous than a basic slime, but not by much.

Lvl 2 buffalo

M24
Stampede.

If you move at least 6 in a straight line towards a foe, Trample for free.

  • Trample.3d3+3

    On hit: Prone.

Lvl 4 ooze

341
Digestive Touch.

Contact with you grants the Digested condition. Your attacks deal X extra damage, where X is the number of times a creature has been Digested this encounter.

Choose one.
  • Jump.

    Jump up to 6 squares, then attack all creatures within Reach: 2 for 3d3.

  • Tackle.6d3+3

Lvl 5

H35
Frozen Thirst.

When you hit a bloodied creature, they become Slowed until the beginning of your next turn.

Choose one.
  • Tackle.2d10+6
  • Ice Burst.1d10+3

    Attacks all creatures within Reach:2

Lvl 6 huge slime

70
Literally an Underwater Pond.

Until you move, you are indistinguishable from a potentially bottomless underwater lake. You can stretch to fill entire rooms.

  • Engulf.3d3+3.

    Attacks all adjacent creatures. On hit: grappled.

Cave puddles are large slimes that occupy entire rooms near the bottom of caves. They stretch out as far as they can, hoping to capture any moisture that falls from the ceiling. Creatures can stare at them, heroes can swim in them, and boats can float over them - and they'll never be detected, unless they want to be.

But water is scarce in most cave systems, so if a creature gets too close, these slimes will strike. Most creatures are made mostly of water, after all.

Lvl 6 huge slime

70
Literally an Underwater Pond.

Until you move, you are indistinguishable from a potentially bottomless underwater lake. You can stretch to fill entire rooms.

  • Engulf.3d3+3.

    Attacks all adjacent creatures. On hit: grappled.

Cave puddles are large slimes that occupy entire rooms near the bottom of caves. They stretch out as far as they can, hoping to capture any moisture that falls from the ceiling. Creatures can stare at them, heroes can swim in them, and boats can float over them - and they'll never be detected, unless they want to be.

But water is scarce in most cave systems, so if a creature gets too close, these slimes will strike. Most creatures are made mostly of water, after all.

Lvl 10 large ooze

4110
Digestive Touch.

Contact with you grants the Digested condition. Your attacks deal X extra damage, where X is the number of times a creature has been Digested this encounter.

Choose one.
  • Jump.

    Jump up to 8 squares, then attack all creatures within Reach: 3 for 1d33.

  • Tackle.1d33+10

Lvl 20 huge ooze

300
Digestive Touch.

Contact with you grants the Digested condition. Your attacks deal X extra damage, where X is the number of times a creature has been Digested this encounter.

Choose two, you may choose the same attack twice.
  • Splash Around (once).

    Summon 3d4 Ooze Minions (d33) within Reach: 8.

  • Jump (once/turn).

    Jump up to 10 squares, then attack all creatures within Reach: 5 for 1d33.

  • Tackle.2d33
Water Slimes