Dire Bear
Level 6 Solo Huge Beast
175
Str+, Wil-
Fearsome roar.
Creatures (or a creature) who hear this make a WIL save (DC14)or are Frightened for 1 turn. 1/Encounter
Brute.
Attacks also knockback a number of spaces equal to the primary die rolled.
Aggressive. While bloodied.
+3 speed if moving toward enemies.
After each hero's turn choose one
- •Rend and Tear.
3d10+7
- •Charge and Bite.
Move up to speed and do a bite attack. 1d10+6, then DC 14 STR save or also knocked Prone.
BLOODIED:
At 87 HP the Dire Bear becomes enraged and gains access to Aggressive
LAST STAND:
The Dire Bear is dying! 44 more damage and she dies. Until then, its Attacks use d12s instead of d8s.