Monstery Monday Week 41 - Celebration

Monster Monday is a nimble design challenge with shifting themes. Check out the nimble discord to participate!

Resounding Failure.

When an enemy fails a roll, they are Shamed. Attacks on Shamed creatures have Vicious 1.

Choose one.
  • Painful Chord.1d4+6 piercing,

    on crit: DIS on attacks for the next turn.

  • Modulation.1/ENC,

    give an ally and himself one extra damage die for all Actions. Ends if unconscious.

Made for Monster Monday Week 41: Celebration!

Lvl 1/4 small elemental

1
Float.

Enemies are elevated by 5ft for every Balloon attached to them.

Choose one.
  • Attach.1d4

    On hit: Riding (escape DC 10).

Made by SanityWithIn for Monster Monday Week 41: Celebration.

Fanatical Zeal.

While not at max HP, ADV on all rolls. Crits also inflict Despair.

Shield of Faith...ful.

1/turn, a Cultist within Reach 2 can Interpose. When a Cultist dies, inflict Despair to a creature who can see you.

Time is Nigh!

Whenever a creature gets Despair or ends the condition, they take 5 necrotic damage that can't be reduced.

Choose one:
  • Maniacal Laughter (2x).(Range 12)

    2d6+6 necrotic (can't be Defended against).

  • Cultists Have Come to Play.

    (If a Cultist has died last turn) summon two LVL1 Cultist next to a Cover at Reach 12, they immediately move 6 and use Dreadful Blade if possible.

Made for Monster Monday Week 41: Celebration!

Lvl 1/4 (unwitting) Minion

3
Ball Fever.

At the beginning of his turn, roll 1d8 and move up to Speed in that direction. 1d8: 1 = north and go clockwise.

Dear God, No!

When a Dancer is attacked, the attacker can choose to change their Primary Die to 1.

  • Making Merry.(1 use)

    Give 1d4 temp HP and add +2 to the Speed of a creature at Reach 1.

Made for Monster Monday Week 41: Celebration!

Level 1 Solo Large Confectionery
M50
Cake Walk.

Can move through enemies.

After each hero's turn, choose one.
  • Rollout (1 Use).

    Move 8. Enemies you pass through take 2d6+5 damage or half on a DC 10 DEX save.

  • Celebrate.

    Move 4. Recharge Rollout.

  • Sparkler.

    3d6+5. On crit: Blinded.

BLOODIED:

At 25 HP, Summon a Slice of Cake Minion per hero (size:d6, they act immediately and after Celebrate).

LAST STAND:

Happy is crumbling away! 10 more damage and it is gone. Until then, enemies you move through are restrained (escape DC 10).

Made by SanityWithIn for Monster Monday Week 41: Celebration.

Lvl 5 assassin

62
Choreography Sneak.

Within 1sq of a humanoid, the Orchestrator is Paired Up. While Paired Up, he can't be targeted by Single Target effects. Ends while Prone.

Choose one.
  • Discrete Backstab.(Paired Up only) 3d4+10 piercing,

    the Orchestrator can delay damage by 2 turns.

  • Invite and Waltz.(Reach 3)

    A Dancer moves next to the Orchestrator.

Made for Monster Monday Week 41: Celebration!

Lvl 4 humanoid - artillery/summoner

Actor
50
Overly Dramatic.

Melee hits against you knockback 4 spaces.

Choose one.
  • Balloon Animals.

    (If you don't have minions) Summon 4 Balloon Minions (they act after you).

  • Cake Toss.

    (Range 6) 1d4+10. On crit: Blinded (spending 1 action to remove it ends).

Made by SanityWithIn for Monster Monday Week 41: Celebration.

Level 6 Solo Large Effigy
M220
STR++
Wicker and Brambles.

Vulnerable to fire; when the Prince takes 15+ damage from fire, it triggers its Fireworks.

Nonlethal Games.

Wounds inflicted by the Prince never linger; they heal after a single Field Rest of 8 hours.

After each hero's turn, choose one:
  • Fireworks.

    (Reach 12) 2d6+4 fire, then target rolls DEX DC 13 or Blinded until the end of their next turn. On crit: target suffers 1 Wound.

  • Regal Stare.

    (Reach 6) Inflict 1 Wound, then target rolls WIL DC 13; if failed, inflict 1 extra Wound.

BLOODIED:

At 100 HP, the Prince is catching on fire. It takes 5 fire damage at the start of its turn and triggers a free Fireworks. Either d6 counts as crit from now on.

LAST STAND:

The Prince is burning down! 100 extra damage and it falls. The crowd is cheering! All enemies erase 1 Wound and 1/turn the attack gains ADV.

Made for Monster Monday Week 41: Celebration.

40
Rowdy Revel.

ADV and Vicious to attacks on Heartstrung creatures.

Choose one.
  • Cup of Madness.(Reach 1)

    An ally gains Heavy armor and is immune to Heartstrung conditions.

  • Cup of Passion.(Reach 1)

    An enemy becomes Charmed (end WIL DC 11).

  • Pleasure Cuts (2x).1d6+3 slashing,

    on damage: the DC for Charmed to end increases by 2 (max. 17).

Made for Monster Monday Week 41: Celebration!

Lvl 1/4 confectionery

1
Made with love.

If eaten after death, gives 1d8 temp HP.

  • Slam.1d6

    (follows minion rules)

Made by SanityWithIn for Monster Monday Week 41: Celebration.

Lvl 1 dark fey

Dark Fey
25
Rowdy Revel.

ADV and Vicious to attacks on Heartstrung creatures.

Choose one.
  • Share the Cup.

    Move 2, then an adjacent creature rolls DEX DC 10 or is Charmed (end WIL DC 11).

  • Merry Headbutt.2d6+4 bludgeoning,

    either die crits on Charmed creatures.

Made for Monster Monday Week 41: Celebration!

Change Partners!

1/turn, interpose a Dancer when he or the Orchestrator is attacked.

  • Mind Your Feet!1d4+1 bludgeoning,

    on hit: the target's Speed is halved until next turn, and the Infiltrator hides among the crowd.

  • Needle Dagger.2d4+4 piercing,

    on crit: bleed 1d4 HP at the start of the target's turn. Ends when healed HP.

Made for Monster Monday Week 41: Celebration!