Tenebral

Monsters that have demonic traits, or take on the form of shadows, grotesque amalgamations of creature twisted into unnatural and terrible forms that seek to devour the light and any who associate with the power.

Corruption.

Creature struck are dealt an additional 1dX, (X) Being the Damage dice, necrotic damage if they are living. If a creature dies in this way, they rise as a Teneberal minion.

Meld.

Any Teneberal as an action can become invisible as long as there is a shadow, or some sort of darkness that they can see, becoming one with that shadow.

Lvl 1/4 small tenebral

12
  • Reave.1d4 + 2

    (Range 4)

Lvl 1/4 small tenebral Minion

Attack
  • Bite.

    1d4 Necrotic Damage.

Lvl 1/2 tenebral

18
Shifty.

Can move after being attacked

  • Dark Claw.1d6 + 2

Lvl 1 tenebral

M424
Grappler.

On hit: Grapples

Choose one.
  • Rend.1d8 + 3
  • Bite.2d8 + 3

    If grappling a target, deal an additional 1d6 Damage