Tenebral Creeper

Lvl 1/2 tenebral

Tenebral
18
Corruption.

Creature struck are dealt an additional 1dX, (X) Being the Damage dice, necrotic damage if they are living. If a creature dies in this way, they rise as a Teneberal minion.

Meld.

Any Teneberal as an action can become invisible as long as there is a shadow, or some sort of darkness that they can see, becoming one with that shadow.

Shifty.

Can move after being attacked

  • Dark Claw.1d6 + 2