The Tenebral

Monsters that have demonic traits, Or take the form of Shadows in vaguely creature form, they are grotesque amalgamations of creature twisted into unnatural and terrible forms that seek to devour the light and any who associate with the power.

Lvl 1/4 small tenebral Minion

Tenebral
Corruption.

Creature struck are dealt an additional 1dX, (X) Being the Damage dice, necrotic damage if they are living. If a creature dies in this way, they rise as a Teneberal minion.

Meld.

Any Teneberal as an action can become invisible as long as there is a shadow, or some sort of darkness that they can see, becoming one with that shadow.

Attack
  • Bite.

    1d4 Necrotic Damage.

Lvl 1/2 tenebral

Tenebral
18
Corruption.

Creature struck are dealt an additional 1dX, (X) Being the Damage dice, necrotic damage if they are living. If a creature dies in this way, they rise as a Teneberal minion.

Meld.

Any Teneberal as an action can become invisible as long as there is a shadow, or some sort of darkness that they can see, becoming one with that shadow.

Shifty.

Can move after being attacked

  • Dark Claw.1d6 + 2
M424
Corruption.

Creature struck are dealt an additional 1dX, (X) Being the Damage dice, necrotic damage if they are living. If a creature dies in this way, they rise as a Teneberal minion.

Meld.

Any Teneberal as an action can become invisible as long as there is a shadow, or some sort of darkness that they can see, becoming one with that shadow.

Grappler.

On hit: Grapples

Choose one.
  • Rend.1d8 + 3
  • Bite.2d8 + 3

    If grappling a target, deal an additional 1d6 Damage

Lvl 1/4 small tenebral

Tenebral
12
Corruption.

Creature struck are dealt an additional 1dX, (X) Being the Damage dice, necrotic damage if they are living. If a creature dies in this way, they rise as a Teneberal minion.

Meld.

Any Teneberal as an action can become invisible as long as there is a shadow, or some sort of darkness that they can see, becoming one with that shadow.

  • Reave.1d4 + 2

    (Range 4)